Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Paring the skill list
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6062853"><p>The Skill list should be both simplified, and expanded.</p><p>EX: Athletics.</p><p>It's a good cover-all skill.</p><p>But Climb, jump, or swim are good <em>specific </em>skills that a person can be better at than just Athletics.</p><p>Perception, again, good cover-all skill, but a person can be better at spot or listen.</p><p></p><p>Both the general, and the specific should be included in the skill list.</p><p>However... because that would lead to a skill list of size and scale that I really don't want to see, the actual skill list on the page(if any) should be short, like 4e. Each "general" skill should include one or two blank boxes below them for specific skills under that general skill-set that the player can be good in. I LIKE that the DDN sheet simply leaves the skill-list blank, however, I like having certain skills, at least what I've defined above as "general" skills pre-written on the page. But that's just me.</p><p></p><p>As for what should stay, Drive is irrelevant. "Handle animal" applies to it just fine, because you're not turning a joystick on the chariot, you're using the reins to control the animal. Gather Rumors sounds dumb. Bake it in to something else, or change it back to "Gather Information", which is just fine and a bit more general, otherwise throw it under the bus of "Perception - Listen". I like the return of "Perform", because it's like Profession, but more ad-hoc. I don't like "Persuade", but I understand how it is both more general, and more specific than "Diplomacy", it's a better counterpart to "Intimidate", and I think it fits better with what people use "Diplomacy" for anyway...so it's not wholly bad, just weird feeling. Ride! I do not choose you! We've got three different animal-related skills that IMO, are nothing more than skill bloat. "Ride" is obviously a subset of "Handle Animal", same with "Drive", get rid of it and stick with "Handle Animal" or stick riding under a subset of knowledge or profession. Tumble: GOODBYE! Use Rope: SEE YA! Absolutely unnecessary. First off, there's no reason Tumble and Balance are both necessary, one or the other needs to go. "Use Rope" is far too generally sourced. Use rope could come from strength, such as when pulling something; it could come from int, such as knowing a specific knot or how to rig a ship; on the same turn, both of those could apply to wisdom; even constitution can apply with say, holding a rope for a long time(pulling and holding are different physical exertions); heck when you break it down, Dexterity is about as relevant to using a rope as Charisma is!</p><p></p><p>I get that "use rope" has a lot of oldschool fans out there, but it's really an outdated skill. If you want to be really good at using rope, call it a special knowledge skill.</p><p></p><p>Right now I think the skill list is both too specific and not specific enough. I think adding in "General" skills using the raw ability as a starting point would then allow it to become more specific by adding more sub-skills. Because really, I can understand that there is an important difference between "Move Silently" and "Hide" One is sight, the other is sound, the two primary detection senses, but a player should be able to make a general "Sneak" attempt, but likewise be better at Moving Silently if they are say, light-footed or minimally armored, or Hiding if they are small or wearing dark clothing.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6062853"] The Skill list should be both simplified, and expanded. EX: Athletics. It's a good cover-all skill. But Climb, jump, or swim are good [I]specific [/I]skills that a person can be better at than just Athletics. Perception, again, good cover-all skill, but a person can be better at spot or listen. Both the general, and the specific should be included in the skill list. However... because that would lead to a skill list of size and scale that I really don't want to see, the actual skill list on the page(if any) should be short, like 4e. Each "general" skill should include one or two blank boxes below them for specific skills under that general skill-set that the player can be good in. I LIKE that the DDN sheet simply leaves the skill-list blank, however, I like having certain skills, at least what I've defined above as "general" skills pre-written on the page. But that's just me. As for what should stay, Drive is irrelevant. "Handle animal" applies to it just fine, because you're not turning a joystick on the chariot, you're using the reins to control the animal. Gather Rumors sounds dumb. Bake it in to something else, or change it back to "Gather Information", which is just fine and a bit more general, otherwise throw it under the bus of "Perception - Listen". I like the return of "Perform", because it's like Profession, but more ad-hoc. I don't like "Persuade", but I understand how it is both more general, and more specific than "Diplomacy", it's a better counterpart to "Intimidate", and I think it fits better with what people use "Diplomacy" for anyway...so it's not wholly bad, just weird feeling. Ride! I do not choose you! We've got three different animal-related skills that IMO, are nothing more than skill bloat. "Ride" is obviously a subset of "Handle Animal", same with "Drive", get rid of it and stick with "Handle Animal" or stick riding under a subset of knowledge or profession. Tumble: GOODBYE! Use Rope: SEE YA! Absolutely unnecessary. First off, there's no reason Tumble and Balance are both necessary, one or the other needs to go. "Use Rope" is far too generally sourced. Use rope could come from strength, such as when pulling something; it could come from int, such as knowing a specific knot or how to rig a ship; on the same turn, both of those could apply to wisdom; even constitution can apply with say, holding a rope for a long time(pulling and holding are different physical exertions); heck when you break it down, Dexterity is about as relevant to using a rope as Charisma is! I get that "use rope" has a lot of oldschool fans out there, but it's really an outdated skill. If you want to be really good at using rope, call it a special knowledge skill. Right now I think the skill list is both too specific and not specific enough. I think adding in "General" skills using the raw ability as a starting point would then allow it to become more specific by adding more sub-skills. Because really, I can understand that there is an important difference between "Move Silently" and "Hide" One is sight, the other is sound, the two primary detection senses, but a player should be able to make a general "Sneak" attempt, but likewise be better at Moving Silently if they are say, light-footed or minimally armored, or Hiding if they are small or wearing dark clothing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Paring the skill list
Top