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<blockquote data-quote="Kobold Stew" data-source="post: 6062992" data-attributes="member: 23484"><p>Thanks! </p><p></p><p>I have thoughts on some of these helpful suggestions. </p><p></p><p></p><p></p><p>I understand this, but what you're asking for is not something that D&D has ever modelled for PCs, is it? You can have average vision and good hearing, but never poor vision. I also don't want to tie up all of a player's skills in sense perception: all elves get proficiency in Listen and Hearing, apparently, which means for a human to have Elven-equivalent senses, half of their skill palette is full. That's just another sop to elf-players, I feel, rather than an attempt to understand the skills. If it's going to be a counter to Sneak, it should be a single skill "Perception" (note in some previous editions, hide was countered by spot and move silently by listen). </p><p></p><p></p><p></p><p>I'm fine with more knowledge skills, just not heraldry which overlaps with other skills. Like Defcon, I want knowledge areas to be distinct and relevant in game, and not overlapping with (in this case) History. </p><p></p><p></p><p></p><p>Fair enough -- make it a cascade skill like Profession, with an infinite number of subdivisions one of which must be identified, and I'm happy to keep it. </p><p></p><p></p><p></p><p>Disguise is fun, and unfortunately it is made trivial by a first-level spell, Disguise Self. Maybe what I really want is to get rid of that spell...</p><p></p><p>I agree with you in principle on Heal, but I've not seen it (and its predecessors) used that way in play -- there's always a cleric nearby. Whizbang Dustyboots tells me otherwise, though, and so I relent.</p><p></p><p></p><p></p><p>Not disputing this, but I feel it is better in Profession than as another overlapping field of knowledge.</p><p></p><p></p><p></p><p>Ha ha ha -- I couldn't disagree more. They've upped the skills in Backgrounds from 3 to 4 -- I'm saying that bump should imply a single skill in knowledge or profession or (given the above) perform. I don't see any playstyle threatened by requiring a character to know something. Nine of the sample backgrounds already qualify. </p><p></p><p>I hadn't gone after Use Rope -- maybe shindaku is right that it could be folded into one of the cascade skills (knowledge or profession). </p><p></p><p></p><p>This is helpful -- thanks.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6062992, member: 23484"] Thanks! I have thoughts on some of these helpful suggestions. I understand this, but what you're asking for is not something that D&D has ever modelled for PCs, is it? You can have average vision and good hearing, but never poor vision. I also don't want to tie up all of a player's skills in sense perception: all elves get proficiency in Listen and Hearing, apparently, which means for a human to have Elven-equivalent senses, half of their skill palette is full. That's just another sop to elf-players, I feel, rather than an attempt to understand the skills. If it's going to be a counter to Sneak, it should be a single skill "Perception" (note in some previous editions, hide was countered by spot and move silently by listen). I'm fine with more knowledge skills, just not heraldry which overlaps with other skills. Like Defcon, I want knowledge areas to be distinct and relevant in game, and not overlapping with (in this case) History. Fair enough -- make it a cascade skill like Profession, with an infinite number of subdivisions one of which must be identified, and I'm happy to keep it. Disguise is fun, and unfortunately it is made trivial by a first-level spell, Disguise Self. Maybe what I really want is to get rid of that spell... I agree with you in principle on Heal, but I've not seen it (and its predecessors) used that way in play -- there's always a cleric nearby. Whizbang Dustyboots tells me otherwise, though, and so I relent. Not disputing this, but I feel it is better in Profession than as another overlapping field of knowledge. Ha ha ha -- I couldn't disagree more. They've upped the skills in Backgrounds from 3 to 4 -- I'm saying that bump should imply a single skill in knowledge or profession or (given the above) perform. I don't see any playstyle threatened by requiring a character to know something. Nine of the sample backgrounds already qualify. I hadn't gone after Use Rope -- maybe shindaku is right that it could be folded into one of the cascade skills (knowledge or profession). This is helpful -- thanks. [/QUOTE]
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