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Paring the skill list
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<blockquote data-quote="bbjore" data-source="post: 6063227" data-attributes="member: 27539"><p>With the emphasis on ability scores as the the main role. I wish they spent less time on skill lists and more time on making the base ability check do a better job of making characters feel like they are good in some areas and poor in others.</p><p></p><p>I think there'd be less concerns about the specific skill list, if everyone was actually happy rolling straight ability scores. Unfortunately, everyone realizes that you need the skill bonuses to be able to do more than tie your shoes effectively, so there's a lot of concern about skill list.</p><p></p><p>Fortunately it's an easy thing to make modular. Small broad list like 4E, a lot of particularly small narrow skills 2E style (I have a house rule document of over 100 skills which lets the PCs pick 4-6 every six levels or so), or a functional ability check system. Either would work, and I think each would be fairly simple to houserule according to table preference. </p><p></p><p>It's one area where I'm interesting in seeing what the end modules look like. But, honestly, I'll probably go with either straight ability checks with each PC able to pick two abilities they always start with advantage on for simple style campaigns, or a large list of narrow skills with bonuses for more complex campaigns because I like being able to say my character is skilled in bonsai trimming. I've yet to see them produce a system I like more then either of those, and like I said, skill lists are one of the easiest things to house rule.</p></blockquote><p></p>
[QUOTE="bbjore, post: 6063227, member: 27539"] With the emphasis on ability scores as the the main role. I wish they spent less time on skill lists and more time on making the base ability check do a better job of making characters feel like they are good in some areas and poor in others. I think there'd be less concerns about the specific skill list, if everyone was actually happy rolling straight ability scores. Unfortunately, everyone realizes that you need the skill bonuses to be able to do more than tie your shoes effectively, so there's a lot of concern about skill list. Fortunately it's an easy thing to make modular. Small broad list like 4E, a lot of particularly small narrow skills 2E style (I have a house rule document of over 100 skills which lets the PCs pick 4-6 every six levels or so), or a functional ability check system. Either would work, and I think each would be fairly simple to houserule according to table preference. It's one area where I'm interesting in seeing what the end modules look like. But, honestly, I'll probably go with either straight ability checks with each PC able to pick two abilities they always start with advantage on for simple style campaigns, or a large list of narrow skills with bonuses for more complex campaigns because I like being able to say my character is skilled in bonsai trimming. I've yet to see them produce a system I like more then either of those, and like I said, skill lists are one of the easiest things to house rule. [/QUOTE]
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