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<blockquote data-quote="steeldragons" data-source="post: 6063606" data-attributes="member: 92511"><p>Welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Glad you like it...mostly.</p><p></p><p>As for the ability options, in short, yes. In less short, the player's can choose (in theory whichever is higher)...most of the time. As you noted, coming up with a difference for when Combat Sense would be Int. and when it would be Wis. is tough. Probably would never come up, but one never knows. Then, you have things like Acrobatics. Want to run across the rafter in the ceiling to get to the other side of the room? Dex. Want to vault over the chasm or an enemy's shoulders? That's Strength and I would expect DMs to notice and call for those specific abilities. BUT, if they just want to let their players use whatever's higher...who am I to judge?</p><p></p><p> I was very conscious to make at least ONE skill that is dependent, exclusively, on 1 ability. One for each ability. The rest, I could see certain circumstances, with minimal effort, for more than one...so figured, why not let them use either? And that became the norm.</p><p></p><p></p><p></p><p>Really? I thought keeping it to 25 (I was shooting for 20, but just couldn't make it work) was quite limited compared to some of the lists I've seen in various editions over the years.</p><p></p><p></p><p></p><p>Really?! I would not have been expecting that. Which are "so specific" they could be combined?</p><p></p><p></p><p></p><p>It's ok. I think I get it. As I was paring through and setting up what was in and what should be out, I discovered just how very difficult a line it is to draw. How much overlap (Insight vs. Perception for example) is ok and how much makes a skill unnecessary? How broad <em>is</em> too broad (because some thigns just are!)? <em>Do</em> I really need to have separate Climbing, Jumping and Swimming or can Athletics handle it? It is a very very fine...often moving and, I'll daresay, rather subjective....line.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6063606, member: 92511"] Welcome. :D Glad you like it...mostly. As for the ability options, in short, yes. In less short, the player's can choose (in theory whichever is higher)...most of the time. As you noted, coming up with a difference for when Combat Sense would be Int. and when it would be Wis. is tough. Probably would never come up, but one never knows. Then, you have things like Acrobatics. Want to run across the rafter in the ceiling to get to the other side of the room? Dex. Want to vault over the chasm or an enemy's shoulders? That's Strength and I would expect DMs to notice and call for those specific abilities. BUT, if they just want to let their players use whatever's higher...who am I to judge? I was very conscious to make at least ONE skill that is dependent, exclusively, on 1 ability. One for each ability. The rest, I could see certain circumstances, with minimal effort, for more than one...so figured, why not let them use either? And that became the norm. Really? I thought keeping it to 25 (I was shooting for 20, but just couldn't make it work) was quite limited compared to some of the lists I've seen in various editions over the years. Really?! I would not have been expecting that. Which are "so specific" they could be combined? It's ok. I think I get it. As I was paring through and setting up what was in and what should be out, I discovered just how very difficult a line it is to draw. How much overlap (Insight vs. Perception for example) is ok and how much makes a skill unnecessary? How broad [I]is[/I] too broad (because some thigns just are!)? [I]Do[/I] I really need to have separate Climbing, Jumping and Swimming or can Athletics handle it? It is a very very fine...often moving and, I'll daresay, rather subjective....line. --SD [/QUOTE]
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