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Paring the skill list
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6063746" data-attributes="member: 882"><p>I think it's a great call to remove perception, or spot and listen as skills. Skills are adding to ability checks, and there are some ability checks that we never use skills for: strength for breaking down a door or lifting a portcullis, dexterity to catch something thrown to you, intelligence for remembering a certain plot detail, charisma for first impressions. There are some checks that hovered between being skills and being raw ability checks, such as balance/dexterity and endurance/constitution.</p><p></p><p>Whilst we could establish a skill for all possible activities (like weightlifting, or memory), I think we can establish, for each ability, what tasks you might attempt that should not have skills associated with them - those activities for which formal training adds little to one's ability. For strength, we have raw displays of destruction and powerlifting. For dexterity we have reflex actions, though you might argue that initiative could be improved by a skill. For constitution I actually think endurance is something you can train towards, so you have only passive resistances to poisons and disease (though these are more often saving throws) and weather conditions. For intelligence we have character/plot-relevant memory. For wisdom we should have perception, with search being a genuine skill. For charisma we have first impressions. The only problem I forsee - sneaking *is* a skill, so there needs to be an opposing skill, but perhaps, perhaps if we have hide and move silently separately, and yes we have two opposed rolls for stealth, there's no need to have a perception skill - math required there!</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6063746, member: 882"] I think it's a great call to remove perception, or spot and listen as skills. Skills are adding to ability checks, and there are some ability checks that we never use skills for: strength for breaking down a door or lifting a portcullis, dexterity to catch something thrown to you, intelligence for remembering a certain plot detail, charisma for first impressions. There are some checks that hovered between being skills and being raw ability checks, such as balance/dexterity and endurance/constitution. Whilst we could establish a skill for all possible activities (like weightlifting, or memory), I think we can establish, for each ability, what tasks you might attempt that should not have skills associated with them - those activities for which formal training adds little to one's ability. For strength, we have raw displays of destruction and powerlifting. For dexterity we have reflex actions, though you might argue that initiative could be improved by a skill. For constitution I actually think endurance is something you can train towards, so you have only passive resistances to poisons and disease (though these are more often saving throws) and weather conditions. For intelligence we have character/plot-relevant memory. For wisdom we should have perception, with search being a genuine skill. For charisma we have first impressions. The only problem I forsee - sneaking *is* a skill, so there needs to be an opposing skill, but perhaps, perhaps if we have hide and move silently separately, and yes we have two opposed rolls for stealth, there's no need to have a perception skill - math required there! [/QUOTE]
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