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General Tabletop Discussion
*Pathfinder & Starfinder
PARRY and RIPOSTE - are they balanced feats?
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<blockquote data-quote="Apok" data-source="post: 630084" data-attributes="member: 1969"><p>Yes, you are indeed correct sir! </p><p></p><p>Which is why I added the disclaimer at the top of my post that I didn't have access to my mags at the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>After re-checking, you do indeed choose to parry <em> after </em> the attack has been declared successfull but before damage is rolled. </p><p></p><p>And, after re-reading the section, there's a LOT that I left out! Wow. Okay, lemme try and break this down again.</p><p></p><p>Parry</p><p>Prerequisites (if using it as a feat) are Dex 13+, Int 13+ and Expertise.</p><p>After any melee attack roll to hit your character has been made, but before damage has been assigned, you may attempt to parry an attack against a weapon up to two size categories larget than the one you wield. You cannot parry an attack when unarmed, when wearing medium or heavy armor, or when you are denied your Dex bonus to AC. Attempting a parry uses up an attack of opportunity for that round. You may only make one parry attempt in a round.</p><p>To parry, make an opposed attack roll. If you suceed in beating your opponents attack roll, the attack is paried and no damage is dealt. When weilding a light weapon, you gain a +4 bonus to your parry roll. Weather you succeed or fail, your opponent gets an immediate free attempt to Disarm you which doesn't provoke an AoO nor does it give you the chance to make a Disarm attempt in return if he fails. </p><p></p><p>Whew. Okay, that's the feat in a nutshell. Obviously, there are a lot of restrictions on how it can be used, but you can eliminate most if not all of 'em by picking up the other feats. Such feats include Armored Fencer (Heavy), Armored Fencer (Medium), Crushing Defence, Expert Parry, Guarded Defense, Improved Parry, Incredible Parry, Protective Parry and Steel Skin.</p></blockquote><p></p>
[QUOTE="Apok, post: 630084, member: 1969"] Yes, you are indeed correct sir! Which is why I added the disclaimer at the top of my post that I didn't have access to my mags at the time. :D After re-checking, you do indeed choose to parry [i] after [/i] the attack has been declared successfull but before damage is rolled. And, after re-reading the section, there's a LOT that I left out! Wow. Okay, lemme try and break this down again. Parry Prerequisites (if using it as a feat) are Dex 13+, Int 13+ and Expertise. After any melee attack roll to hit your character has been made, but before damage has been assigned, you may attempt to parry an attack against a weapon up to two size categories larget than the one you wield. You cannot parry an attack when unarmed, when wearing medium or heavy armor, or when you are denied your Dex bonus to AC. Attempting a parry uses up an attack of opportunity for that round. You may only make one parry attempt in a round. To parry, make an opposed attack roll. If you suceed in beating your opponents attack roll, the attack is paried and no damage is dealt. When weilding a light weapon, you gain a +4 bonus to your parry roll. Weather you succeed or fail, your opponent gets an immediate free attempt to Disarm you which doesn't provoke an AoO nor does it give you the chance to make a Disarm attempt in return if he fails. Whew. Okay, that's the feat in a nutshell. Obviously, there are a lot of restrictions on how it can be used, but you can eliminate most if not all of 'em by picking up the other feats. Such feats include Armored Fencer (Heavy), Armored Fencer (Medium), Crushing Defence, Expert Parry, Guarded Defense, Improved Parry, Incredible Parry, Protective Parry and Steel Skin. [/QUOTE]
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PARRY and RIPOSTE - are they balanced feats?
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