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<blockquote data-quote="Empirate" data-source="post: 5666242" data-attributes="member: 78958"><p>Foes who attempt sunders need a magic weapon from the mid levels on. So if your weapon breaks, you'll find a nice replacement on your opponent's rapidly stiffening corpse in just a few rounds' time... (unless Conan handles these things differently).</p><p></p><p>That said, do you really want to introduce that kind of bookkeeping? The way I see it, there's two ways this can play out: EITHER the players methodically keep track of each tiny nick and chip in their weapons, scratching their heads whether they should maybe spend 6 silver pieces at the town's smithy - but maybe the weapon will still hold together for one more dungeon foray? This is spending a lot of time better spent roleplaying. OR visiting a smith when in a town or village, or taking some ranks of Craft(Weaponsmithing) quickly becomes a mandatory, unexciting, normal part of their everyday routine - so everyday that describing it becomes unnecessary (just like you won't describe a PC's visit to the bathroom normally), and keeping track of small amounts of weapon damage can be generally ignored.</p><p></p><p>The latter seems rather likely to me - which is a good thing - and makes introducing a rule change pretty pointless. After all, a professional warrior can be expected to take good care of his weapons anyway. Since, usually, not every minute of city downtime is taken up with specific activities, let's just assume warriors go to a smithy to have their gear checked for wear, while Wizards and Sorcerers will probably want to refill their component pouches at the local alchemist's etc.</p><p></p><p></p><p>Bottom line: concentrate on what is fun and important, stay away from rules changes that introduce additional bookkeeping.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5666242, member: 78958"] Foes who attempt sunders need a magic weapon from the mid levels on. So if your weapon breaks, you'll find a nice replacement on your opponent's rapidly stiffening corpse in just a few rounds' time... (unless Conan handles these things differently). That said, do you really want to introduce that kind of bookkeeping? The way I see it, there's two ways this can play out: EITHER the players methodically keep track of each tiny nick and chip in their weapons, scratching their heads whether they should maybe spend 6 silver pieces at the town's smithy - but maybe the weapon will still hold together for one more dungeon foray? This is spending a lot of time better spent roleplaying. OR visiting a smith when in a town or village, or taking some ranks of Craft(Weaponsmithing) quickly becomes a mandatory, unexciting, normal part of their everyday routine - so everyday that describing it becomes unnecessary (just like you won't describe a PC's visit to the bathroom normally), and keeping track of small amounts of weapon damage can be generally ignored. The latter seems rather likely to me - which is a good thing - and makes introducing a rule change pretty pointless. After all, a professional warrior can be expected to take good care of his weapons anyway. Since, usually, not every minute of city downtime is taken up with specific activities, let's just assume warriors go to a smithy to have their gear checked for wear, while Wizards and Sorcerers will probably want to refill their component pouches at the local alchemist's etc. Bottom line: concentrate on what is fun and important, stay away from rules changes that introduce additional bookkeeping. [/QUOTE]
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