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Parry Variant
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<blockquote data-quote="ocircuit82" data-source="post: 1644890" data-attributes="member: 20409"><p>Amazing.. You are the only other person I have found who likes the idea of DIFFERENT types of active defense..</p><p>I love the idea of chosing your own defense, my players already enjoy the varient rule of defensive roll [AC is a d20 not take 10] I think it taking it up a notch is a natural progression.</p><p></p><p>I think you have done some serious thinking about this, however [depending on your PC's] this may slow down your combat a lot! Not that that is such a bad thing, as I love d20 just for the combat..</p><p></p><p>I think that having armour as an active defense is not a good idea. It leaves too much choice on how to defend yourself. </p><p>I like your tables on "Blocking Circumstance Modifiers" however this is once again maybe a little too much choice, then again it is a very realistic system.. </p><p></p><p>I think armour as DR is great with an active defense system, however i think it is good as a last line of defense, in addition to your defense roll. </p><p></p><p>I have been working on a similar system for a warhammer fantasy campaign setting. </p><p>My main gripe with d20 is that defense is based on magic items and armour and not parrying with flashy weaponship. I want armour to not be so important as it is in dnd..</p><p></p><p>My varient system is still in it's early stages however it looks something like this..</p><p></p><p>I use the new Vitality hit points system that comes with Unearthed Arcana</p><p></p><p>All classes have a BaseDefenseBonus that improves with level. This is similar to BAB but it is higher at starting levels and slowly evens out to equal a charachters BAB at level 20. This is to compensate for Magic items, feats etc..</p><p></p><p>Players now chose to defend against each incomming attack by either dodging or parrying. What defense someone choses is based around the size of his opponent. </p><p></p><p>The size tables for combat are mirrored for Dodging & Parrying. The larger your opponent the easier it is to dodge him, the smaller your opponent the easier to parry him. this works the same for weapons of different sizes.</p><p>[Imagine trying to parry a Greatsword with a dagger!!! I'd get out the @%^# way!!] </p><p></p><p>Then there are things like weapon locks on tied parry scores, and attacks of opportunity for knocking weapons out of hands etc..</p><p></p><p>Armour works as DR with 3 stats against the 3 weapon types. these are listed as Bludgening/Slashing/Piercing Eg.</p><p> Full Plate 5/5/3</p><p></p><p>The basics of the system are that players roll their defense and do the logical defense based on what is coming at them.. </p><p></p><p>I have started to make a list of new feats for this system as well.</p><p></p><p>I originally had shields as an active defense, however i found that after playtesting they worked better as adding to damage reduction.. </p><p>They do still allow a model to make a parry aginst a ranged attack..</p><p></p><p>I might pinch your idea of having subsequent dodges harder to accomplish, i like that. </p><p></p><p></p><p>Changing dnd is fun... Keep up the good work!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="ocircuit82, post: 1644890, member: 20409"] Amazing.. You are the only other person I have found who likes the idea of DIFFERENT types of active defense.. I love the idea of chosing your own defense, my players already enjoy the varient rule of defensive roll [AC is a d20 not take 10] I think it taking it up a notch is a natural progression. I think you have done some serious thinking about this, however [depending on your PC's] this may slow down your combat a lot! Not that that is such a bad thing, as I love d20 just for the combat.. I think that having armour as an active defense is not a good idea. It leaves too much choice on how to defend yourself. I like your tables on "Blocking Circumstance Modifiers" however this is once again maybe a little too much choice, then again it is a very realistic system.. I think armour as DR is great with an active defense system, however i think it is good as a last line of defense, in addition to your defense roll. I have been working on a similar system for a warhammer fantasy campaign setting. My main gripe with d20 is that defense is based on magic items and armour and not parrying with flashy weaponship. I want armour to not be so important as it is in dnd.. My varient system is still in it's early stages however it looks something like this.. I use the new Vitality hit points system that comes with Unearthed Arcana All classes have a BaseDefenseBonus that improves with level. This is similar to BAB but it is higher at starting levels and slowly evens out to equal a charachters BAB at level 20. This is to compensate for Magic items, feats etc.. Players now chose to defend against each incomming attack by either dodging or parrying. What defense someone choses is based around the size of his opponent. The size tables for combat are mirrored for Dodging & Parrying. The larger your opponent the easier it is to dodge him, the smaller your opponent the easier to parry him. this works the same for weapons of different sizes. [Imagine trying to parry a Greatsword with a dagger!!! I'd get out the @%^# way!!] Then there are things like weapon locks on tied parry scores, and attacks of opportunity for knocking weapons out of hands etc.. Armour works as DR with 3 stats against the 3 weapon types. these are listed as Bludgening/Slashing/Piercing Eg. Full Plate 5/5/3 The basics of the system are that players roll their defense and do the logical defense based on what is coming at them.. I have started to make a list of new feats for this system as well. I originally had shields as an active defense, however i found that after playtesting they worked better as adding to damage reduction.. They do still allow a model to make a parry aginst a ranged attack.. I might pinch your idea of having subsequent dodges harder to accomplish, i like that. Changing dnd is fun... Keep up the good work!!! :cool: [/QUOTE]
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