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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Parrying an attack.
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<blockquote data-quote="Azurecrusader" data-source="post: 1755215" data-attributes="member: 24071"><p>Hi, first off, thanks everyone for replying, good or bad this is what I was looking for.</p><p></p><p>Now, I understand that parrying is "included" in the normal combat, but you don't see it. What I'm saying is that sure, I could describe a combat as "You parry his blow" when an opponent misses, but my players wouldn't see it that way. (Perhaps I should state that this is an advanced group, not a group new to D&D or role-playing by any stretch of the imagination). For any of you that have fenced, when your opponent does a true parry, and I'm not just talking a little weapon block, you are thrown off your rhythm.</p><p></p><p>It is my opinion that combat is often too streamlined, that is to say, boring. Hack, miss, hack, hit, hack miss, hack miss. This is only enlivened through description, not interaction.</p><p></p><p>My other thought on this matter would be to require defense rolls (as per the optional rule), but I wanted a rule that people could use when they wanted, not when fighting an ooze or something. What do you think of the idea of allowing a defense roll, if you caused the defender to miss, they would be flat-footed until the end of the round, if they hit then you would be flat-footed? By the way, the end of the round means the beginning of your next turn in D&D terms, and is used in some of the books, so thank you Staffan for pointing that out, but not necessary. </p><p></p><p>I don't think the above (previously posted) system is too harsh, it adds risk to combat, just like there is anytime you would actually attack someone. How is the feat (move action instead of standard action) problematic by the way? And one last comment directly for Staffan: Parrying is an action you do with another object of roughly weapon status, or with another weapon, parrying with a shield would be blocking. You're right that I probably should include it somehow but it doesn't fit with the goal of the rule. </p><p></p><p>I understand where you are all coming from, but consider this from the point of view of a group well beyond the mechanics of the game. If you were not playing with a noobie group would they want more options in combat? Specifically would they want more options on the defensive? If this rule were included should I drop fighting defensively and total defense?</p><p></p><p>Thanks again for your replies.</p></blockquote><p></p>
[QUOTE="Azurecrusader, post: 1755215, member: 24071"] Hi, first off, thanks everyone for replying, good or bad this is what I was looking for. Now, I understand that parrying is "included" in the normal combat, but you don't see it. What I'm saying is that sure, I could describe a combat as "You parry his blow" when an opponent misses, but my players wouldn't see it that way. (Perhaps I should state that this is an advanced group, not a group new to D&D or role-playing by any stretch of the imagination). For any of you that have fenced, when your opponent does a true parry, and I'm not just talking a little weapon block, you are thrown off your rhythm. It is my opinion that combat is often too streamlined, that is to say, boring. Hack, miss, hack, hit, hack miss, hack miss. This is only enlivened through description, not interaction. My other thought on this matter would be to require defense rolls (as per the optional rule), but I wanted a rule that people could use when they wanted, not when fighting an ooze or something. What do you think of the idea of allowing a defense roll, if you caused the defender to miss, they would be flat-footed until the end of the round, if they hit then you would be flat-footed? By the way, the end of the round means the beginning of your next turn in D&D terms, and is used in some of the books, so thank you Staffan for pointing that out, but not necessary. I don't think the above (previously posted) system is too harsh, it adds risk to combat, just like there is anytime you would actually attack someone. How is the feat (move action instead of standard action) problematic by the way? And one last comment directly for Staffan: Parrying is an action you do with another object of roughly weapon status, or with another weapon, parrying with a shield would be blocking. You're right that I probably should include it somehow but it doesn't fit with the goal of the rule. I understand where you are all coming from, but consider this from the point of view of a group well beyond the mechanics of the game. If you were not playing with a noobie group would they want more options in combat? Specifically would they want more options on the defensive? If this rule were included should I drop fighting defensively and total defense? Thanks again for your replies. [/QUOTE]
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Parrying an attack.
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