Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Parrying and Protecting versus spells and othe rstuff
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6017685" data-attributes="member: 1465"><p>I am with Chris and Plane Sailing.</p><p></p><p>If "Parry" is meant to represent parrying, it should not block magic attacks unless they actually create a weapon out of nothing (could be the case with Spiritual Hammer and maybe even Radiant Lance, but not with Shocking Grasp). It needs to be resolved by the DM on a case-by-case basis, or at least leave some room for interpretation even if starting from a ground rule.</p><p></p><p>It should also not block missile attacks. Only a shield may help with that, but it already gives you a bonus to AC to represent blocking missiles. It might be fair to allow a Fighter who learned the Parry ability to use it against missiles when holding a shield, but also it might not.</p><p></p><p>Then of course I'm aware that a lot of gamers totally refuse the idea of the gaming group having freedom of interpretation, and wanting a hard rule, and many others see an ability called "Parry" only as a mechanical option that accidentally has a label "Parry" put on it, but who cares what it represents. It's a different gaming philosophy of "solid rules first, we'll figure out the explanations ourselves", but my preference is quite the opposite.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6017685, member: 1465"] I am with Chris and Plane Sailing. If "Parry" is meant to represent parrying, it should not block magic attacks unless they actually create a weapon out of nothing (could be the case with Spiritual Hammer and maybe even Radiant Lance, but not with Shocking Grasp). It needs to be resolved by the DM on a case-by-case basis, or at least leave some room for interpretation even if starting from a ground rule. It should also not block missile attacks. Only a shield may help with that, but it already gives you a bonus to AC to represent blocking missiles. It might be fair to allow a Fighter who learned the Parry ability to use it against missiles when holding a shield, but also it might not. Then of course I'm aware that a lot of gamers totally refuse the idea of the gaming group having freedom of interpretation, and wanting a hard rule, and many others see an ability called "Parry" only as a mechanical option that accidentally has a label "Parry" put on it, but who cares what it represents. It's a different gaming philosophy of "solid rules first, we'll figure out the explanations ourselves", but my preference is quite the opposite. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Parrying and Protecting versus spells and othe rstuff
Top