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General Tabletop Discussion
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Parrying and Protecting versus spells and othe rstuff
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<blockquote data-quote="slobo777" data-source="post: 6018584" data-attributes="member: 6694877"><p>The pubished playtest rule is actually clear on that: Non-damaging effects of an attack are <em>not </em>parried, even if damage is reduced to 0.</p><p></p><p>I think this may be a balance issue. Monster attacks with special effects generally have reduced damage compared to similar level monsters with no such effect. If parry locked out the extra effects at 0 damage, it may be a little too easy for a fighter (or a pair of fighters, one with Protect) to lock those abilities out and make those monsters ineffective.</p><p></p><p>Edit: Although, perhaps this is another possible "advanced parry" effect.</p><p></p><p>Poison though has always played oddly with hit points. It's a good counter-example to the otherwise abstract feel they have in other situations. With poison effects a hit is a hit, and has definitely drawn blood . . .</p></blockquote><p></p>
[QUOTE="slobo777, post: 6018584, member: 6694877"] The pubished playtest rule is actually clear on that: Non-damaging effects of an attack are [I]not [/I]parried, even if damage is reduced to 0. I think this may be a balance issue. Monster attacks with special effects generally have reduced damage compared to similar level monsters with no such effect. If parry locked out the extra effects at 0 damage, it may be a little too easy for a fighter (or a pair of fighters, one with Protect) to lock those abilities out and make those monsters ineffective. Edit: Although, perhaps this is another possible "advanced parry" effect. Poison though has always played oddly with hit points. It's a good counter-example to the otherwise abstract feel they have in other situations. With poison effects a hit is a hit, and has definitely drawn blood . . . [/QUOTE]
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