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Parrying Feats from Dragon Magazine
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<blockquote data-quote="Apok" data-source="post: 498209" data-attributes="member: 1969"><p>I don't really like that at all. </p><p></p><p>The reason why I liked the Parry system from Dragon was because it <em> didn't </em> force you to use iterative attacks as opposed attack rolls. Sure, it's a way to go, but it's very messy and complicated. The Parry rules from Dragon are simple, streamlined and make use of an existing mechanic (the AoO) which is suited for the purpouse. No complications and quite balanced. </p><p></p><p>I also like them because they make a finesse fighter (read; no armor or shield "fencer" type) viable at all levels of play. </p><p></p><p>Regarding AoO's and Combat Relfexes...</p><p></p><p>I use the common rule "One AoO per Instance." So, if someone provoke's an AoO you may make one AoO against them. If they provoke 5 AoO's in one round, you get 5 AoO's against them (provided you have Combat Relfexes & a Dex of 20+). In the case of the Expert Parry feat, I wouldn't apply this particular limitation. True, you "spend" an AoO to parry but you can parry as many attacks as you have AoO's regardless of who is delivering these attacks.</p><p></p><p>Yeah, that's pretty powerful but it's a feat-heavy chain (especially if you require the Parry feat to even attempt the basic parry). Only a Fighter specializing in finesse-style swordplay is going to reap the big benefits, which is as it should be. For any class other than a Fighter, it's going to eat up all their feats to 20th level.</p></blockquote><p></p>
[QUOTE="Apok, post: 498209, member: 1969"] I don't really like that at all. The reason why I liked the Parry system from Dragon was because it [i] didn't [/i] force you to use iterative attacks as opposed attack rolls. Sure, it's a way to go, but it's very messy and complicated. The Parry rules from Dragon are simple, streamlined and make use of an existing mechanic (the AoO) which is suited for the purpouse. No complications and quite balanced. I also like them because they make a finesse fighter (read; no armor or shield "fencer" type) viable at all levels of play. Regarding AoO's and Combat Relfexes... I use the common rule "One AoO per Instance." So, if someone provoke's an AoO you may make one AoO against them. If they provoke 5 AoO's in one round, you get 5 AoO's against them (provided you have Combat Relfexes & a Dex of 20+). In the case of the Expert Parry feat, I wouldn't apply this particular limitation. True, you "spend" an AoO to parry but you can parry as many attacks as you have AoO's regardless of who is delivering these attacks. Yeah, that's pretty powerful but it's a feat-heavy chain (especially if you require the Parry feat to even attempt the basic parry). Only a Fighter specializing in finesse-style swordplay is going to reap the big benefits, which is as it should be. For any class other than a Fighter, it's going to eat up all their feats to 20th level. [/QUOTE]
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