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General Tabletop Discussion
*Pathfinder & Starfinder
Parrying, modifying combat
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<blockquote data-quote="Thondor" data-source="post: 2276934" data-attributes="member: 31955"><p>Genshou allow me to make some comparisons:</p><p>For a warrior class your 2 + half the character’s Base Attack Bonus is exactly the same as my "good save" parry which warriors (including monks) get. when maxed +12 and +12 </p><p>Whereas those with medium BAB in your method who get "poor save" in my system get +3 more then mine when maxed: yours get +9 mine get +6</p><p>And those with poor BAB in your method also get "poor save" in my system get +1 more. when maxed: yours +7 mine +6 </p><p>hmmmmm I really don't see why a wizard/sorcerer should be worse at parrying a weapon then a cleric or rogue it be the one side of combat they'd pick up. The other side of basing it off BAB that I don't like is that a first level wizard is as good at parrying as a fighter. </p><p> </p><p>Perhaps my system is to harsh though only half the parry bonus of a warrior for all non-warrior clases. Should I start all non-warriors with a +1 and have it go up alternating every 2 levels then every 3 levels? (the good is every 2 levels poor every 3) So the a 1st level rogue would have a +1 and a 20level rogue a +8?</p><p> </p><p>Geenshou I'm very curious about how many parry's you allow in a round? And furthermore how much have you found your system to effect the amount Characters get hit? Do you modify for size or different kinds of attacks?</p></blockquote><p></p>
[QUOTE="Thondor, post: 2276934, member: 31955"] Genshou allow me to make some comparisons: For a warrior class your 2 + half the character’s Base Attack Bonus is exactly the same as my "good save" parry which warriors (including monks) get. when maxed +12 and +12 Whereas those with medium BAB in your method who get "poor save" in my system get +3 more then mine when maxed: yours get +9 mine get +6 And those with poor BAB in your method also get "poor save" in my system get +1 more. when maxed: yours +7 mine +6 hmmmmm I really don't see why a wizard/sorcerer should be worse at parrying a weapon then a cleric or rogue it be the one side of combat they'd pick up. The other side of basing it off BAB that I don't like is that a first level wizard is as good at parrying as a fighter. Perhaps my system is to harsh though only half the parry bonus of a warrior for all non-warrior clases. Should I start all non-warriors with a +1 and have it go up alternating every 2 levels then every 3 levels? (the good is every 2 levels poor every 3) So the a 1st level rogue would have a +1 and a 20level rogue a +8? Geenshou I'm very curious about how many parry's you allow in a round? And furthermore how much have you found your system to effect the amount Characters get hit? Do you modify for size or different kinds of attacks? [/QUOTE]
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Parrying, modifying combat
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