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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Parrying, modifying combat
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<blockquote data-quote="Thondor" data-source="post: 2276978" data-attributes="member: 31955"><p>magic_gathering2001 What about shields how do they factor into your system? (Obviously they can't stack with the armor or a fighter in full-plate with a heavy shield would have damage resistance 100%) In a magic game how would magic armor not hit the 100% mark? (if we gave armor a limited amount of damage it could take before becoming more and more useless and neading repair how would a magic armor work?) I assume a hit always does 1hp of damage? Do you round up or down when calculating damage vs. resistance? Do you go by 1.5 and up is 2 and below 1.5 is 1? I assume calculators get toted around with this system.</p><p>Do your parry bonuses all start at 0 for 1st level? </p><p>I'm not sure about your explanation for dex penalty, from my understanding someone in half-plate would have a -8 to their parry roll 1d20+parry+DEX+other(it really shouldn't be called AC any more it's an active thing)</p><p>I assume you just extrapolated from other classes the cleric, druid, wizard, sorc . . . seeing as it was a magicless game. (sounds like fun by the way)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>You raise a very imporatant point the Barbarain should suffer the poor parry stat but only IMO when he is raging the rest of the time he should have the good. (I don't think there should be three levels of parry only two) This would replace his penalty to . . . well . . . whatever we end up deciding armor does.</p><p> </p><p>Please anyone jump in on anything. Your feedback is very much apreciated Genshou and magic_gathering2001 and I'm looking forward to others.</p></blockquote><p></p>
[QUOTE="Thondor, post: 2276978, member: 31955"] magic_gathering2001 What about shields how do they factor into your system? (Obviously they can't stack with the armor or a fighter in full-plate with a heavy shield would have damage resistance 100%) In a magic game how would magic armor not hit the 100% mark? (if we gave armor a limited amount of damage it could take before becoming more and more useless and neading repair how would a magic armor work?) I assume a hit always does 1hp of damage? Do you round up or down when calculating damage vs. resistance? Do you go by 1.5 and up is 2 and below 1.5 is 1? I assume calculators get toted around with this system. Do your parry bonuses all start at 0 for 1st level? I'm not sure about your explanation for dex penalty, from my understanding someone in half-plate would have a -8 to their parry roll 1d20+parry+DEX+other(it really shouldn't be called AC any more it's an active thing) I assume you just extrapolated from other classes the cleric, druid, wizard, sorc . . . seeing as it was a magicless game. (sounds like fun by the way):D You raise a very imporatant point the Barbarain should suffer the poor parry stat but only IMO when he is raging the rest of the time he should have the good. (I don't think there should be three levels of parry only two) This would replace his penalty to . . . well . . . whatever we end up deciding armor does. Please anyone jump in on anything. Your feedback is very much apreciated Genshou and magic_gathering2001 and I'm looking forward to others. [/QUOTE]
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Parrying, modifying combat
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