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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Parrying Weapons & Duelist subclass.
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<blockquote data-quote="Stone Dog" data-source="post: 8491723" data-attributes="member: 16705"><p>Specific only overrides general in the specific case it applies to.</p><p></p><ul> <li data-xf-list-type="ul">General- Expertise die rules<ul> <li data-xf-list-type="ul">You can apply an expertise die to rolled values.</li> <li data-xf-list-type="ul">An expertise die is one 1d4 applied to your d20 roll.</li> <li data-xf-list-type="ul">If you have more than one expertise die that applies to your roll, it upgrades the die type: 1d4-1d6-1d8.</li> </ul></li> <li data-xf-list-type="ul">Specific- Parrying Weapon<ul> <li data-xf-list-type="ul">You can apply an expertise die to your AC.</li> </ul></li> </ul><p>The specific rule only overrides one part of the general rule. Nothing else.</p><p></p><p></p><p></p><p></p><p>The reason is that each thing that grants you an expertise die only gives you one. Using a parrying weapon only gives you a single expertise die to your AC. If you want another die, you need a second weapon (which I'm not 100% convinced is RAW, but I love it so much I don't care anymore). </p><p></p><p>Elusive doesn't grant an expertise die, it lets you roll your expertise die one size up than you normally could. A single weapon duelist is rolling a 1d6 for their AC for that parry not because they have multiple dice, but because they have a special rule saying they get a bigger die type.</p><p></p><p>I bet this is to future proof the ability so that it interacts with other possible ED to AC abilities. Normally you have a maximum of 1d8 for your ED. Elusive lets you get past the cap without increasing the cap in general. If you have somehow gained a1d8 to your AC for all the ED that apply, congrats, now you have a 1d10. If you had a 1d10 before, it is now 1d12.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 8491723, member: 16705"] Specific only overrides general in the specific case it applies to. [LIST] [*]General- Expertise die rules [LIST] [*]You can apply an expertise die to rolled values. [*]An expertise die is one 1d4 applied to your d20 roll. [*]If you have more than one expertise die that applies to your roll, it upgrades the die type: 1d4-1d6-1d8. [/LIST] [*]Specific- Parrying Weapon [LIST] [*]You can apply an expertise die to your AC. [/LIST] [/LIST] The specific rule only overrides one part of the general rule. Nothing else. The reason is that each thing that grants you an expertise die only gives you one. Using a parrying weapon only gives you a single expertise die to your AC. If you want another die, you need a second weapon (which I'm not 100% convinced is RAW, but I love it so much I don't care anymore). Elusive doesn't grant an expertise die, it lets you roll your expertise die one size up than you normally could. A single weapon duelist is rolling a 1d6 for their AC for that parry not because they have multiple dice, but because they have a special rule saying they get a bigger die type. I bet this is to future proof the ability so that it interacts with other possible ED to AC abilities. Normally you have a maximum of 1d8 for your ED. Elusive lets you get past the cap without increasing the cap in general. If you have somehow gained a1d8 to your AC for all the ED that apply, congrats, now you have a 1d10. If you had a 1d10 before, it is now 1d12. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Parrying Weapons & Duelist subclass.
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