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Parrying
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<blockquote data-quote="Ferret" data-source="post: 1138892" data-attributes="member: 4052"><p>Parrying</p><p>When ever someone attacks you and you have this ability active (activated as a non action at the end of you last turn), your armour class is treated as having a +6 deflection bonus. This enchantment only works on melee weapons. When this is used in conjunction with total defense the AC bonus is +8. Once it is used you sacrifice your highest attack bonus, from your next attack this symbolizes the action you took parrying on your opponents turn.</p><p></p><p>Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, Bigby’s interposing hand; Market Price: +3 bonus</p><p></p><p>Improved Parrying </p><p>This ability can only added on to the parrying enchantment, thus it overlaps the effects of the previous enchantment. It does so by allowing an extra attack at their second lowest BAB. They can use this attack to Sunder and Disarm, Trip is not allowed as it is not an action that pertains to the speed of the action.</p><p></p><p>Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, Bigby’s interposing hand; Market Price: +4 bonus</p><p></p><p></p><p>Complete(partially actually <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) revamped for the hell of it.</p><p></p><p>Visit <a href="http://www.enworld.org/forums/showthread.php?t=64480" target="_blank">Kreynolds thread</a></p></blockquote><p></p>
[QUOTE="Ferret, post: 1138892, member: 4052"] Parrying When ever someone attacks you and you have this ability active (activated as a non action at the end of you last turn), your armour class is treated as having a +6 deflection bonus. This enchantment only works on melee weapons. When this is used in conjunction with total defense the AC bonus is +8. Once it is used you sacrifice your highest attack bonus, from your next attack this symbolizes the action you took parrying on your opponents turn. Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, Bigby’s interposing hand; Market Price: +3 bonus Improved Parrying This ability can only added on to the parrying enchantment, thus it overlaps the effects of the previous enchantment. It does so by allowing an extra attack at their second lowest BAB. They can use this attack to Sunder and Disarm, Trip is not allowed as it is not an action that pertains to the speed of the action. Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, Bigby’s interposing hand; Market Price: +4 bonus Complete(partially actually :)) revamped for the hell of it. Visit [URL=http://www.enworld.org/forums/showthread.php?t=64480]Kreynolds thread[/URL] [/QUOTE]
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