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General Tabletop Discussion
*Dungeons & Dragons
Part 1.5: Clarifying the Results
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<blockquote data-quote="Faolyn" data-source="post: 9156876" data-attributes="member: 6915329"><p>The first poll had a few results that could use some clarification. So pick what caster classes and spell types you want.</p><p></p><p><strong>The Winners</strong></p><p>Reduced number of caster classes</p><p>All caster classes, but fewer or no damaging spells</p><p>Fewer or no damaging spells in general</p><p>Spells require a roll to cast properly, with potentially dire consequences if miscast</p><p>Lengthier/more difficult healing</p><p></p><p><strong>The Runner-Ups</strong></p><p>Lower hit points all around</p><p>Emphasis on non-supernatural monsters/humanoids as foes (but not as only monsters there)</p><p></p><p><strong>From the Comments</strong></p><p>Use a Constitution-based Wounds system. Wounds are more difficult to heal than hit points are. Critical hits inflict a Wound; most other damage doesn’t</p><p>Limit spells to 3rd or 5th-level or lower</p><p>Bring back caster level to determine spell power instead of spell slot level</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9156876, member: 6915329"] The first poll had a few results that could use some clarification. So pick what caster classes and spell types you want. [B]The Winners[/B] Reduced number of caster classes All caster classes, but fewer or no damaging spells Fewer or no damaging spells in general Spells require a roll to cast properly, with potentially dire consequences if miscast Lengthier/more difficult healing [B]The Runner-Ups[/B] Lower hit points all around Emphasis on non-supernatural monsters/humanoids as foes (but not as only monsters there) [B]From the Comments[/B] Use a Constitution-based Wounds system. Wounds are more difficult to heal than hit points are. Critical hits inflict a Wound; most other damage doesn’t Limit spells to 3rd or 5th-level or lower Bring back caster level to determine spell power instead of spell slot level [/QUOTE]
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General Tabletop Discussion
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Part 1.5: Clarifying the Results
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