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General Tabletop Discussion
*Dungeons & Dragons
Part 1.5: Clarifying the Results
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<blockquote data-quote="Faolyn" data-source="post: 9161124" data-attributes="member: 6915329"><p>This post kind of got buried so I never got to share the results.</p><p></p><p><strong>Winner</strong></p><p>Clerics and druids, hands down, both at 78%. </p><p></p><p>Also, people overwhelmingly wanted rangers to be non-magical, so I'd consider that to be a winner as well.</p><p></p><p><strong>Close Seconds</strong></p><p>Wizards and, shockingly, paladins are tied at 67%. </p><p></p><p><strong>Third Place</strong></p><p>Sorcerers and Warlocks tied at 56%, and bards trailed behind at 44%.</p><p></p><p><strong>Implied Setting</strong></p><p>We've said we don't really want there to be a defined setting in the core book, but there could be an implied setting. Judging by the above, we have (new) gods of civilization and (old) gods of the wilderness or even primal chaos, probably at least somewhat antagonistic towards each other. Both sides have holy warriors (knights in shining armor and green knights), and wizards are a neutral third party. Sorcerers, warlocks, and bards (as full casters, not half-casters) are there, but are minor players. Warlocks could be mostly aligned with the druids and bards mostly with the clerics, while sorcerers are just there being magical on their own. Possibly getting mocked by wizards.</p><p></p><p><strong>Magic Power</strong></p><p>In <a href="https://www.enworld.org/threads/vote-up-a-5e-alike-part-1-tone-gritty-low-magic.700290/" target="_blank">Poll #1</a>, people voted for there being a reduced number of damaging spells, and here people overwhelmingly wanted there to be damaging cantrips (56%) and iconic spells (67%). We'll figure out the iconic spells later, but I have a feeling a lot of them are going to be the more popular named spells (with the names filed off, of course), plus staples like <em>magic missile </em>and <em>fireball.</em></p><p></p><p>33% of people thought spells should be limited to 5th level and lower, and while I was a dolt and forgot to include a "spells go all the way to 9th level" option, nobody really wrote that in. So, unless people decide otherwise, spells are limited to 5th level and lower. </p><p></p><p>People also wanted spell power to be tied to spell slot level, not to caster level. Sorry, Lanefan.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9161124, member: 6915329"] This post kind of got buried so I never got to share the results. [B]Winner[/B] Clerics and druids, hands down, both at 78%. Also, people overwhelmingly wanted rangers to be non-magical, so I'd consider that to be a winner as well. [B]Close Seconds[/B] Wizards and, shockingly, paladins are tied at 67%. [B]Third Place[/B] Sorcerers and Warlocks tied at 56%, and bards trailed behind at 44%. [B]Implied Setting[/B] We've said we don't really want there to be a defined setting in the core book, but there could be an implied setting. Judging by the above, we have (new) gods of civilization and (old) gods of the wilderness or even primal chaos, probably at least somewhat antagonistic towards each other. Both sides have holy warriors (knights in shining armor and green knights), and wizards are a neutral third party. Sorcerers, warlocks, and bards (as full casters, not half-casters) are there, but are minor players. Warlocks could be mostly aligned with the druids and bards mostly with the clerics, while sorcerers are just there being magical on their own. Possibly getting mocked by wizards. [B]Magic Power[/B] In [URL='https://www.enworld.org/threads/vote-up-a-5e-alike-part-1-tone-gritty-low-magic.700290/']Poll #1[/URL], people voted for there being a reduced number of damaging spells, and here people overwhelmingly wanted there to be damaging cantrips (56%) and iconic spells (67%). We'll figure out the iconic spells later, but I have a feeling a lot of them are going to be the more popular named spells (with the names filed off, of course), plus staples like [I]magic missile [/I]and [I]fireball.[/I] 33% of people thought spells should be limited to 5th level and lower, and while I was a dolt and forgot to include a "spells go all the way to 9th level" option, nobody really wrote that in. So, unless people decide otherwise, spells are limited to 5th level and lower. People also wanted spell power to be tied to spell slot level, not to caster level. Sorry, Lanefan. [/QUOTE]
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