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<blockquote data-quote="MechaTarrasque" data-source="post: 7092959" data-attributes="member: 6801226"><p>I like Anger.</p><p></p><p>For the warlock one, an invocation that does not have any prereqs (and 1 spell slot of the lowest level to cast the spell if the invocation requires a warlock slot) is completely fine. Eldritch blast plus agonizing blast is a nice enough combo to rate 2 feats to do it. One more invocation would be nice for a lot of warlock builds (not to mention 1 more spell slot). Devil's sight would be pretty popular for the nonwarlocks, and we wouldn't need a changeling race at all if someone wanted to do variant human plus master of disguise.</p><p></p><p>For wildshaping, I would say that you can wild shape like a 2nd level druid (recharges on long rest). That is good for sneaking around. A moon druid might not want to blow his/her good wild shaping on sneaking around, and this let's them avoid that.</p><p></p><p>I think it would be simpler for the apostle (nice name by the way) for the player to pick one of the turn abilities of the cleric or paladin.</p><p></p><p>The lore wizard was bad enough as a subclass, but as a feat, it is ridiculous. Sorcerers might have to stick with magic adept (besides all they want is more spells known anyway)....in fact:</p><p></p><p>Sorcerous adept. +1 to charisma, and you know 2 1st level spells from the sorcerer's list. These spells can be cast by any being with spell casting as a feature, but they use charisma as the casting stat.</p><p></p><p>Not very useful for the champion fighter, slightly useful for a wizard or cleric, not bad for bards and paladins, but for gold for sorcerers and warlocks.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7092959, member: 6801226"] I like Anger. For the warlock one, an invocation that does not have any prereqs (and 1 spell slot of the lowest level to cast the spell if the invocation requires a warlock slot) is completely fine. Eldritch blast plus agonizing blast is a nice enough combo to rate 2 feats to do it. One more invocation would be nice for a lot of warlock builds (not to mention 1 more spell slot). Devil's sight would be pretty popular for the nonwarlocks, and we wouldn't need a changeling race at all if someone wanted to do variant human plus master of disguise. For wildshaping, I would say that you can wild shape like a 2nd level druid (recharges on long rest). That is good for sneaking around. A moon druid might not want to blow his/her good wild shaping on sneaking around, and this let's them avoid that. I think it would be simpler for the apostle (nice name by the way) for the player to pick one of the turn abilities of the cleric or paladin. The lore wizard was bad enough as a subclass, but as a feat, it is ridiculous. Sorcerers might have to stick with magic adept (besides all they want is more spells known anyway)....in fact: Sorcerous adept. +1 to charisma, and you know 2 1st level spells from the sorcerer's list. These spells can be cast by any being with spell casting as a feature, but they use charisma as the casting stat. Not very useful for the champion fighter, slightly useful for a wizard or cleric, not bad for bards and paladins, but for gold for sorcerers and warlocks. [/QUOTE]
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