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[Partial OT] The Monte Cook Ranger
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<blockquote data-quote="Jalkain" data-source="post: 300229" data-attributes="member: 2473"><p>True enough. And while I don't think people should have to play through every variant class that appears on the boards in order to evaluate it (takes too much time), it is certainly useful to hear from people who've played the class.</p><p></p><p><strong></strong></p><p><strong>So far, there have been no problems with me being over powered. Actually, I would say I'm about average power wise. </strong></p></blockquote><p></p><p>Thinking back to old 1st Ed., there were some classes that obviously were more powerful than others. The gulf was often quite a bit bigger than in 3rd Ed, especially when the DM decided to 'just house rule that one little thing'. Even then, it's not like the other players were completely sidelined. </p><p></p><p>I once played the magic-user (wizard) in a campaign where the DM used the old segments as combat rounds, but didn't change the spell descriptions. Serious drawback for spell casters, and not even in a low magic setting (you could buy magic items in shops!) By the time I'd cast a 5th level spell, the combat might well be over! But I still managed to be useful to the party.</p><p></p><p>So I guess that while a class might appear genuinely superior on paper, the effect might not be that obvious in a campaign, simply because of all the random factors, combined with the fact that you are (usually!) cooperating with your comrades and pooling your skills and resources.</p><p></p><p>That said, there's no reason to give even a 'theoretical' overall advantage to one class - the first step to constructing a class is always to check it's strengths against similar classes. And here I have to agree with Elder Basilisk - both the fighter and Monte's ranger get that bonus feat at first level, and look at all the extra stuff the ranger gets, for two less hitpoints, and no heavy armour. At least the PHB didn't let you choose your feat, and gave the same saves as a fighter.</p><p></p><p><strong></strong></p><p><strong>Now, if you really want to find out if the class helps one get into prestige classes, start plugging the numbers. Pick a prestige class that a Ranger type would go for, see how easy you can get it with the core rules, then compare to the MC Ranger. I haven't done this, so until then it's just a guess. </strong>[/QUOTE]</p><p></p><p>I'll have a look when I get some time. The prestige classes for which Monte's ranger would have the most advantage would be one's with high feat/skill requirements, but with a low BAB requirment (otherwise you give other fighter types a few extra levels to get the other requisites).</p><p></p><p>Maybe there aren't too many of these, and I'm just barking up the wrong tree. Wouldn't be the first time...</p><p>[/QUOTE]</p>
[QUOTE="Jalkain, post: 300229, member: 2473"] True enough. And while I don't think people should have to play through every variant class that appears on the boards in order to evaluate it (takes too much time), it is certainly useful to hear from people who've played the class. [B] So far, there have been no problems with me being over powered. Actually, I would say I'm about average power wise. [/B][/QUOTE] Thinking back to old 1st Ed., there were some classes that obviously were more powerful than others. The gulf was often quite a bit bigger than in 3rd Ed, especially when the DM decided to 'just house rule that one little thing'. Even then, it's not like the other players were completely sidelined. I once played the magic-user (wizard) in a campaign where the DM used the old segments as combat rounds, but didn't change the spell descriptions. Serious drawback for spell casters, and not even in a low magic setting (you could buy magic items in shops!) By the time I'd cast a 5th level spell, the combat might well be over! But I still managed to be useful to the party. So I guess that while a class might appear genuinely superior on paper, the effect might not be that obvious in a campaign, simply because of all the random factors, combined with the fact that you are (usually!) cooperating with your comrades and pooling your skills and resources. That said, there's no reason to give even a 'theoretical' overall advantage to one class - the first step to constructing a class is always to check it's strengths against similar classes. And here I have to agree with Elder Basilisk - both the fighter and Monte's ranger get that bonus feat at first level, and look at all the extra stuff the ranger gets, for two less hitpoints, and no heavy armour. At least the PHB didn't let you choose your feat, and gave the same saves as a fighter. [B] Now, if you really want to find out if the class helps one get into prestige classes, start plugging the numbers. Pick a prestige class that a Ranger type would go for, see how easy you can get it with the core rules, then compare to the MC Ranger. I haven't done this, so until then it's just a guess. [/B][/QUOTE] I'll have a look when I get some time. The prestige classes for which Monte's ranger would have the most advantage would be one's with high feat/skill requirements, but with a low BAB requirment (otherwise you give other fighter types a few extra levels to get the other requisites). Maybe there aren't too many of these, and I'm just barking up the wrong tree. Wouldn't be the first time... [/QUOTE]
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