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[Partial OT] The Monte Cook Ranger
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<blockquote data-quote="Spatzimaus" data-source="post: 378323" data-attributes="member: 3051"><p>Okay, it's not like we really NEED more Ranger variants, but here's what we use IMC, it's a lot closer to the PHB version. More flexibility, less front-loading, and a couple minor penalties.</p><p></p><p>As PHB, except:</p><p>> Remove Ambi/2Weap from level 1. </p><p>> Rangers aren't proficient with shields any more. It's just not part of their fighting styles.</p><p>> At levels 2 and 4, the Ranger selects a Feat from the following list: Ambidexterity, 2-Weapon Fighting, Combat Reflexes, Point Blank Shot, Precise Shot, Dodge, Mobility.</p><p>However, these Feats (and any Feats that depend on them) can't be used when wearing Medium or Heavy armor, or when using a shield. Otherwise, they're the normal Feats in every way, so you can use double weapons with the 2-weapon/Ambi combo.</p><p>It's a little bit stronger than before, but not nearly as front-loaded.</p><p>Also, you still have to meet any stat requirements needed. No DEX 12 Rangers taking a Feat (Ambidexterity) that requires DEX 15.</p><p>> Finally, overhaul Favored Enemy. At levels 1, 3, 5, 7, and 9 you receive one favored enemy point to be spent in any group. At 11, 13, 15, 17, and 19 you receive 2 points that can be split up. So, the Favored Enemy you pick at level 1 won't automatically be +5 at the end, but you'll still have a total of 15 points by level 20.</p><p>The maximum number of points per group is 2 for levels 1-5 (or for non-Rangers who get these points through a Prestige Class or something), 3 for 6-10, 4 for 11-15, 5 for 16-20.</p><p>It really does approximate the old progression well, although you get far more flexibility, and it removes ridiculous situations like a level 1 Ranger picking Dragons because he knows a dozen levels from now he'll need it.</p><p></p><p>Now maybe you could argue that the increased flexibility is worth dropping it to a d8 HD, but if you do that I think you should add another pseudo-Feat at level 6 to compensate.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 378323, member: 3051"] Okay, it's not like we really NEED more Ranger variants, but here's what we use IMC, it's a lot closer to the PHB version. More flexibility, less front-loading, and a couple minor penalties. As PHB, except: > Remove Ambi/2Weap from level 1. > Rangers aren't proficient with shields any more. It's just not part of their fighting styles. > At levels 2 and 4, the Ranger selects a Feat from the following list: Ambidexterity, 2-Weapon Fighting, Combat Reflexes, Point Blank Shot, Precise Shot, Dodge, Mobility. However, these Feats (and any Feats that depend on them) can't be used when wearing Medium or Heavy armor, or when using a shield. Otherwise, they're the normal Feats in every way, so you can use double weapons with the 2-weapon/Ambi combo. It's a little bit stronger than before, but not nearly as front-loaded. Also, you still have to meet any stat requirements needed. No DEX 12 Rangers taking a Feat (Ambidexterity) that requires DEX 15. > Finally, overhaul Favored Enemy. At levels 1, 3, 5, 7, and 9 you receive one favored enemy point to be spent in any group. At 11, 13, 15, 17, and 19 you receive 2 points that can be split up. So, the Favored Enemy you pick at level 1 won't automatically be +5 at the end, but you'll still have a total of 15 points by level 20. The maximum number of points per group is 2 for levels 1-5 (or for non-Rangers who get these points through a Prestige Class or something), 3 for 6-10, 4 for 11-15, 5 for 16-20. It really does approximate the old progression well, although you get far more flexibility, and it removes ridiculous situations like a level 1 Ranger picking Dragons because he knows a dozen levels from now he'll need it. Now maybe you could argue that the increased flexibility is worth dropping it to a d8 HD, but if you do that I think you should add another pseudo-Feat at level 6 to compensate. [/QUOTE]
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[Partial OT] The Monte Cook Ranger
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