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General Tabletop Discussion
*Pathfinder & Starfinder
Partial Saves for Poison...
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<blockquote data-quote="Pbartender" data-source="post: 3436004" data-attributes="member: 7533"><p>Yeah, I'm thinking about that, too...</p><p></p><p></p><p></p><p>You realize that the current poison rules have two "stages", one occurring one minutes after the other.</p><p></p><p>I don't see how a few more stages with longer onset times would be that much more tedious... In our group, at least, those delays don't take up much game time:</p><p></p><p><strong>Player:</strong> "I was poisoned! Does anyone have Neutralize Poison prepared?"</p><p><strong>Others:</strong> "Nope, but I do have a lesser Restoration in case you fail the save."</p><p><strong>Player:</strong> "Anybody have any potions or antedotes?"</p><p><strong>Others:</strong> "We're all out... I've got the Heal skill, he can make a check just in case."</p><p><strong>Me:</strong> "Alright in one minute, I'll need a Heal check and a Fortitude save. Does anybody want to do anything else in the meantime?"</p><p><strong>Others:</strong> "Sure, I'll search the bodies for treasure... Yup, I'll keep an eye out for patrols... I'll use a few Cure spells to make sure everyone's back at full hit points."</p><p></p><p>I can't see it taking up much more time than is already spent on it... And besides, it might make for a harrowing chase as the PCs have to rush the paralyzed body of their comrade back to the village in less than 20 minutes, so the local witch doctor can administer an antedote. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Pbartender, post: 3436004, member: 7533"] Yeah, I'm thinking about that, too... You realize that the current poison rules have two "stages", one occurring one minutes after the other. I don't see how a few more stages with longer onset times would be that much more tedious... In our group, at least, those delays don't take up much game time: [B]Player:[/B] "I was poisoned! Does anyone have Neutralize Poison prepared?" [B]Others:[/B] "Nope, but I do have a lesser Restoration in case you fail the save." [B]Player:[/B] "Anybody have any potions or antedotes?" [B]Others:[/B] "We're all out... I've got the Heal skill, he can make a check just in case." [B]Me:[/B] "Alright in one minute, I'll need a Heal check and a Fortitude save. Does anybody want to do anything else in the meantime?" [B]Others:[/B] "Sure, I'll search the bodies for treasure... Yup, I'll keep an eye out for patrols... I'll use a few Cure spells to make sure everyone's back at full hit points." I can't see it taking up much more time than is already spent on it... And besides, it might make for a harrowing chase as the PCs have to rush the paralyzed body of their comrade back to the village in less than 20 minutes, so the local witch doctor can administer an antedote. :D [/QUOTE]
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