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General Tabletop Discussion
*Pathfinder & Starfinder
Partial Skill Successes (as inspired by Apocalypse World) Suggestions Wanted!
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<blockquote data-quote="teach" data-source="post: 5635511" data-attributes="member: 45322"><p>I remember a couple of years ago, as people were working through skill challenges and how to make them work/more engaging for themselves and their players, a lot of people talked about partial successes for skill challenges. I think the DMG II talked about it as well. I really like that approach, but sometimes, I like to just encourage the use of skills without needing to set up a large framework, or I want more help guiding the skill challenge, which I think these partial skill challenges might do.</p><p></p><p>EDIT: Oh, and I really like you're benefits, particularly the one that gives the players extra background knowledge on the campaign world. One thing Apocalypse World does is sometimes lets the player choose the outcome. Would it work do you think to have a list of benefits or bonus for high skill rolls, and the player can pick one of them if they roll high enough? They would have to somehow come up with a reason why their skill roll would give them that benefit, and maybe you would remove that benefit from the list until all the benefits were chosen. Something like:</p><p></p><p>Benefits:</p><p>1. Pick up a bit of knowledge about the world (+1 to next knowledge skill roll and DM tells you something interesting about the world)</p><p>2. Bonus Pay (+5%-10%)</p><p>3. +1 to next attack</p><p>4. +1 to next defense</p><p>5. tell the DM something about his world (suggest something, the DM can ultimately choose whether or not it is actually true, but the two should work together. This would work well with details from a players backstory. (the captain of the guard was actually a childhood friend of the player. They haven't talked in a while, and they aren't friends now, but the Captain might be more predisposed to helping the player (or he might have changed and is corrupt). </p><p></p><p>Thanks for the suggestion! It got the creative juices flowing for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="teach, post: 5635511, member: 45322"] I remember a couple of years ago, as people were working through skill challenges and how to make them work/more engaging for themselves and their players, a lot of people talked about partial successes for skill challenges. I think the DMG II talked about it as well. I really like that approach, but sometimes, I like to just encourage the use of skills without needing to set up a large framework, or I want more help guiding the skill challenge, which I think these partial skill challenges might do. EDIT: Oh, and I really like you're benefits, particularly the one that gives the players extra background knowledge on the campaign world. One thing Apocalypse World does is sometimes lets the player choose the outcome. Would it work do you think to have a list of benefits or bonus for high skill rolls, and the player can pick one of them if they roll high enough? They would have to somehow come up with a reason why their skill roll would give them that benefit, and maybe you would remove that benefit from the list until all the benefits were chosen. Something like: Benefits: 1. Pick up a bit of knowledge about the world (+1 to next knowledge skill roll and DM tells you something interesting about the world) 2. Bonus Pay (+5%-10%) 3. +1 to next attack 4. +1 to next defense 5. tell the DM something about his world (suggest something, the DM can ultimately choose whether or not it is actually true, but the two should work together. This would work well with details from a players backstory. (the captain of the guard was actually a childhood friend of the player. They haven't talked in a while, and they aren't friends now, but the Captain might be more predisposed to helping the player (or he might have changed and is corrupt). Thanks for the suggestion! It got the creative juices flowing for me. :) [/QUOTE]
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Partial Skill Successes (as inspired by Apocalypse World) Suggestions Wanted!
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