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<blockquote data-quote="Samothdm" data-source="post: 1773974" data-attributes="member: 5473"><p>I think that Teflon Billy has it right - people are going to participate to the level that they want and no further. No point in getting upset with them for not participating. I've driven myself crazy getting frustrated over players who show no enthusiasm or drive to do more than just show up and roll dice, and in the end, it's a game and not worth getting all upset over it. </p><p></p><p>I'm in three different groups now (one as DM) and this is the case throughout all three. </p><p></p><p>In the first game (I'm a player), it's based on a Middle-Earth model, but in the Far East 1000 years after the War of the Ring. One of the players is a <em>real</em>Tolkien fan, to the point that he basically rewrote a bunch of his character background info after he found out we were in Middle Earth (it wasn't apparent from the beginning, which was the DM's intention). Over time, that particular game has become known as "Nick's game". All of the rest of us players always say that Nick is pretty much playing his own, separate game with the DM and the rest of us are just along for the ride. I'm into the game, but I'm not a Tolkien scholar and I also joined the game in the middle, so I don't have the background knowledge to get much more involved in the story. </p><p></p><p>In the game I DM, I really only have two (kind of more like 1 1/2) players who are interested in the storylines and themes and have bothered to make characters that are unique to the settings. As a result, the game has basically evolved to service their two characters. Everyone else just sort of shows up. They don'd read the campaign logs or try to look for clues posted on our game website, and don't participate in our game group forums, so I figure that there's no point pushing them to do so. </p><p></p><p>In the third group, the DM started off from the bat by saying that he'd give everyone an "action point" (Dawnforge Campaign) after every session if we all write in-character journals of how our characters perceived that game's events. I think it's worked pretty well - lots more roleplaying in this game, and because it's a brand new campaign world, no one has an edge on anyone else in terms of player knowledge.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 1773974, member: 5473"] I think that Teflon Billy has it right - people are going to participate to the level that they want and no further. No point in getting upset with them for not participating. I've driven myself crazy getting frustrated over players who show no enthusiasm or drive to do more than just show up and roll dice, and in the end, it's a game and not worth getting all upset over it. I'm in three different groups now (one as DM) and this is the case throughout all three. In the first game (I'm a player), it's based on a Middle-Earth model, but in the Far East 1000 years after the War of the Ring. One of the players is a [i]real[/i]Tolkien fan, to the point that he basically rewrote a bunch of his character background info after he found out we were in Middle Earth (it wasn't apparent from the beginning, which was the DM's intention). Over time, that particular game has become known as "Nick's game". All of the rest of us players always say that Nick is pretty much playing his own, separate game with the DM and the rest of us are just along for the ride. I'm into the game, but I'm not a Tolkien scholar and I also joined the game in the middle, so I don't have the background knowledge to get much more involved in the story. In the game I DM, I really only have two (kind of more like 1 1/2) players who are interested in the storylines and themes and have bothered to make characters that are unique to the settings. As a result, the game has basically evolved to service their two characters. Everyone else just sort of shows up. They don'd read the campaign logs or try to look for clues posted on our game website, and don't participate in our game group forums, so I figure that there's no point pushing them to do so. In the third group, the DM started off from the bat by saying that he'd give everyone an "action point" (Dawnforge Campaign) after every session if we all write in-character journals of how our characters perceived that game's events. I think it's worked pretty well - lots more roleplaying in this game, and because it's a brand new campaign world, no one has an edge on anyone else in terms of player knowledge. [/QUOTE]
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