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<blockquote data-quote="LrdApoc" data-source="post: 1774106" data-attributes="member: 1882"><p>Time for one of the subjects of this discussion to speak up.</p><p></p><p>I think you misunderstand the comments they are making. Complaining.. grumbling, etc. is the nature of Role Players.. however have they said "We need to stop this because I'm bored?" Not yet they haven't (at least I haven't.)</p><p></p><p>The issue for me is much more about time than it is about involvement. In the beginning I wrote a back story, offered clues and hints and found that regardless of what I did or tried to do it only ever came to no good. So after awhile I stopped... relegated myself to the position of player character #42 in the script and so be it. I don't want you to stop telling the stories you feel you want to. </p><p></p><p>I don't really have a big problem with the Cyree show aspect.. it is just that as you stated she has been playing in this world a long time in a one-on-one situation as the sole player. Mark and I (and I can't claim to speak for him BTW.) are discovering the world and we don't have the history or sense of the world she does.. therefor it is harder for us to create our own story elements and plots.</p><p></p><p>Add onto that all the other factors.. Mark is not a computer user.. he gets online once for a few minutes every few days to check e-mail. His life is his business. I work 40+ hours, write freelance, attend school and run 2 RPGs now. I somewhat view the Tuesday game as a release from stress, but since we have not started it up as yet I'm not sure what state I will find myself in.</p><p></p><p>I had to bow out for one week last year and came back only to find two years of game time had passed. That bugged me a bit but I understand that the game needs to go on if possible even when I or someone else isn't there.</p><p></p><p>Now we are 10-20 years later.. how am I supposed to know what Rock would want to do? I don;t even really have a good feel for where he would be in his life.. or why that amount of time has elapsed without my interference. I felt like you had resolved the plotlines and told us what happened and then asked us what we wanted to do... hard to make a lot of statement there.</p></blockquote><p></p>
[QUOTE="LrdApoc, post: 1774106, member: 1882"] Time for one of the subjects of this discussion to speak up. I think you misunderstand the comments they are making. Complaining.. grumbling, etc. is the nature of Role Players.. however have they said "We need to stop this because I'm bored?" Not yet they haven't (at least I haven't.) The issue for me is much more about time than it is about involvement. In the beginning I wrote a back story, offered clues and hints and found that regardless of what I did or tried to do it only ever came to no good. So after awhile I stopped... relegated myself to the position of player character #42 in the script and so be it. I don't want you to stop telling the stories you feel you want to. I don't really have a big problem with the Cyree show aspect.. it is just that as you stated she has been playing in this world a long time in a one-on-one situation as the sole player. Mark and I (and I can't claim to speak for him BTW.) are discovering the world and we don't have the history or sense of the world she does.. therefor it is harder for us to create our own story elements and plots. Add onto that all the other factors.. Mark is not a computer user.. he gets online once for a few minutes every few days to check e-mail. His life is his business. I work 40+ hours, write freelance, attend school and run 2 RPGs now. I somewhat view the Tuesday game as a release from stress, but since we have not started it up as yet I'm not sure what state I will find myself in. I had to bow out for one week last year and came back only to find two years of game time had passed. That bugged me a bit but I understand that the game needs to go on if possible even when I or someone else isn't there. Now we are 10-20 years later.. how am I supposed to know what Rock would want to do? I don;t even really have a good feel for where he would be in his life.. or why that amount of time has elapsed without my interference. I felt like you had resolved the plotlines and told us what happened and then asked us what we wanted to do... hard to make a lot of statement there. [/QUOTE]
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