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<blockquote data-quote="Rackhir" data-source="post: 1774116" data-attributes="member: 149"><p>Have you asked them what solutions they'd suggest? If the basic problem is that they won't do what's necessary to fix the problem (ie. become more involved), then that might be useful to get them to face the source of the problem. </p><p></p><p>I think it sounds like in anycase, that asking the active player to try and involve the other characters in her goals and aspirations is a very good idea. Everyone likes to get the oportunity to be the center of attention once in a while. So simply occasionally focusing the plot on other characters may be enough to calm the grumbling. </p><p></p><p>Getting the players to work up some sort of a background, even if it's only a brief outline or concept, can give you handles to work the players into the plots better. In my last campaign, my character had been betrayed by his wife, who had also sacrificed their children to Iuz, before he killed her. The DM then had the wife show up (actually a demon in disguise) and eventually revealed what had actually happened to his wife and kid, after the Undead grandfather of another character bound my character to his service. This can work especially well if the characters are aiming for a prestige class since it provides a hook for the character to be working towards.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 1774116, member: 149"] Have you asked them what solutions they'd suggest? If the basic problem is that they won't do what's necessary to fix the problem (ie. become more involved), then that might be useful to get them to face the source of the problem. I think it sounds like in anycase, that asking the active player to try and involve the other characters in her goals and aspirations is a very good idea. Everyone likes to get the oportunity to be the center of attention once in a while. So simply occasionally focusing the plot on other characters may be enough to calm the grumbling. Getting the players to work up some sort of a background, even if it's only a brief outline or concept, can give you handles to work the players into the plots better. In my last campaign, my character had been betrayed by his wife, who had also sacrificed their children to Iuz, before he killed her. The DM then had the wife show up (actually a demon in disguise) and eventually revealed what had actually happened to his wife and kid, after the Undead grandfather of another character bound my character to his service. This can work especially well if the characters are aiming for a prestige class since it provides a hook for the character to be working towards. [/QUOTE]
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