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<blockquote data-quote="BSF" data-source="post: 1774123" data-attributes="member: 13098"><p>Crothian, I sympathise entirely. As you said, it is better to have a solution to a problem when you bring it up. I've seen enough of your posts, so I know you also espouse the same theory of DM/Player communication that I do. </p><p></p><p>What I see here is that you have one player who is proactively involved. For her, that is fun and important and she makes time to do so. For the other players, they are feeling overshadowed. Perhaps rightly so. They might want to keep that stuff more isloated to "game night". It isn't right or wrong, but it is an issue.</p><p></p><p>Do you really want to bring them up to her level? To do that, you need to have them doing the same sorts of things she does. It is hard to change the behavior of others. Especially when they have other aspects of life that require time. </p><p></p><p>Do you just want to get them a little more involved? If so, then you might want to set aside a little table time before or after a session to hash some of these things out. Your currently involved player might be a little anxious during this time because she has already hashed out stuff for her PC. You may need to speak with her and explain the issues you have. You don't want her to grow discouraged. You may even be able to enlist her aid with including the other Players & PCs. </p><p></p><p>Approach this from the standpoint of trying to make sure the uninvolved players can maximize their fun. Don't approach it from the standpoint of them needing to be more involved. Be honest but open-minded. The involved player is enhancing your enjoyment of running the game. When that happens, you find the "path of least resistance" you have mentioned. What you need to do is find a way for everyone to easily offer input so you can easily run a game that spotlights each PC. </p><p></p><p>The key word is easy. This needs to be something the players can do, despite busy schedules. It also needs to be done in a manner that makes it easy for you to run the game. As a DM, I hate sending a player a couple of questions, then having them wait until 1 hour before game time to email me a reply, then to have the player wonder why I haven't done anything with their emailed reply yet. I tell my players that the more notice they can give me, the better. I also tell them that if they didn't get it to me a minimum of 24 hours in advance, it will not be an issue in the next session. As a DM, you need time to prep things. Set your player's expectations on what kind of prep time you need. </p><p></p><p>I hope that helps somewhat. I don't have any rock solid ideas for you. Maybe it is more just DM to DM support?</p></blockquote><p></p>
[QUOTE="BSF, post: 1774123, member: 13098"] Crothian, I sympathise entirely. As you said, it is better to have a solution to a problem when you bring it up. I've seen enough of your posts, so I know you also espouse the same theory of DM/Player communication that I do. What I see here is that you have one player who is proactively involved. For her, that is fun and important and she makes time to do so. For the other players, they are feeling overshadowed. Perhaps rightly so. They might want to keep that stuff more isloated to "game night". It isn't right or wrong, but it is an issue. Do you really want to bring them up to her level? To do that, you need to have them doing the same sorts of things she does. It is hard to change the behavior of others. Especially when they have other aspects of life that require time. Do you just want to get them a little more involved? If so, then you might want to set aside a little table time before or after a session to hash some of these things out. Your currently involved player might be a little anxious during this time because she has already hashed out stuff for her PC. You may need to speak with her and explain the issues you have. You don't want her to grow discouraged. You may even be able to enlist her aid with including the other Players & PCs. Approach this from the standpoint of trying to make sure the uninvolved players can maximize their fun. Don't approach it from the standpoint of them needing to be more involved. Be honest but open-minded. The involved player is enhancing your enjoyment of running the game. When that happens, you find the "path of least resistance" you have mentioned. What you need to do is find a way for everyone to easily offer input so you can easily run a game that spotlights each PC. The key word is easy. This needs to be something the players can do, despite busy schedules. It also needs to be done in a manner that makes it easy for you to run the game. As a DM, I hate sending a player a couple of questions, then having them wait until 1 hour before game time to email me a reply, then to have the player wonder why I haven't done anything with their emailed reply yet. I tell my players that the more notice they can give me, the better. I also tell them that if they didn't get it to me a minimum of 24 hours in advance, it will not be an issue in the next session. As a DM, you need time to prep things. Set your player's expectations on what kind of prep time you need. I hope that helps somewhat. I don't have any rock solid ideas for you. Maybe it is more just DM to DM support? [/QUOTE]
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