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<blockquote data-quote="Voidrazor" data-source="post: 3608847" data-attributes="member: 41605"><p>Though her own cry of anguish is silenced by the deadly mage's glamour, once again wind shrieks through the streets, as Haessellekh rushes towards him with impossible speed. Once upon him, a scaly, muscular tail strikes forth from her human semblance.</p><p></p><p>OOC: Charge the spellcaster, attacking with tail, free grapple attempt if successful.</p><p></p><p>other OOC stuff: Normally H. would definitely use Fate of One on a 6. But since Transformation is active, I don't think that's an option. Also, I'm gonna update H. since she's used a whole slew of spells since the last update.</p><p></p><p>[sblock=Current Combat Stats]Str 41 Dex 31 Con 33</p><p>AC 60 Init +12</p><p>Fort 29 Ref 25</p><p>Attack: Claw +36 melee (2d8+15)</p><p>Full Attack: 3 claws +36 melee (2d8+15) and 2 wings +31 melee (2d6+7) and bite +31 melee (4d6+7 plus poison) and tail slap +31 melee (2d8+7)</p><p>darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, Fast Healing 5, see in darkness, spell resistance 32, opponents have 20% miss chance (cover)[/sblock]</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 3608847, member: 41605"] Though her own cry of anguish is silenced by the deadly mage's glamour, once again wind shrieks through the streets, as Haessellekh rushes towards him with impossible speed. Once upon him, a scaly, muscular tail strikes forth from her human semblance. OOC: Charge the spellcaster, attacking with tail, free grapple attempt if successful. other OOC stuff: Normally H. would definitely use Fate of One on a 6. But since Transformation is active, I don't think that's an option. Also, I'm gonna update H. since she's used a whole slew of spells since the last update. [sblock=Current Combat Stats]Str 41 Dex 31 Con 33 AC 60 Init +12 Fort 29 Ref 25 Attack: Claw +36 melee (2d8+15) Full Attack: 3 claws +36 melee (2d8+15) and 2 wings +31 melee (2d6+7) and bite +31 melee (4d6+7 plus poison) and tail slap +31 melee (2d8+7) darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, Fast Healing 5, see in darkness, spell resistance 32, opponents have 20% miss chance (cover)[/sblock] [/QUOTE]
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