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<blockquote data-quote="kinem" data-source="post: 3609220" data-attributes="member: 24234"><p>Kurina's four-arrow shot may look wild, but it is done with the honed precision of years of practice. The four flaming arrows strike the flying form that is still outlined in glitterdust, eliciting cries of pain.</p><p></p><p>(ooc: VR: A pit fiend has a fly speed of 60' but only average maneuverability. That gives you a max upward-inclined slant speed of 30', a max climb angle of 60 degrees and a turning penalty of 5' per 45 deg. The enemy spellcaster is 75' up. Though, you have 10' reach and height. You start out at a horizontal distance of about 25-30'. By my estimate, you could not quite reach the enemy on this round with your tail, though it's close. If you can prove otherwise, OK; otherwise I figure H would know by now what her favored form is capable of, and it would seem kind of unfair not to let you respond, so I will allow you to choose another action if you wish, or just get close.)</p></blockquote><p></p>
[QUOTE="kinem, post: 3609220, member: 24234"] Kurina's four-arrow shot may look wild, but it is done with the honed precision of years of practice. The four flaming arrows strike the flying form that is still outlined in glitterdust, eliciting cries of pain. (ooc: VR: A pit fiend has a fly speed of 60' but only average maneuverability. That gives you a max upward-inclined slant speed of 30', a max climb angle of 60 degrees and a turning penalty of 5' per 45 deg. The enemy spellcaster is 75' up. Though, you have 10' reach and height. You start out at a horizontal distance of about 25-30'. By my estimate, you could not quite reach the enemy on this round with your tail, though it's close. If you can prove otherwise, OK; otherwise I figure H would know by now what her favored form is capable of, and it would seem kind of unfair not to let you respond, so I will allow you to choose another action if you wish, or just get close.) [/QUOTE]
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