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<blockquote data-quote="kinem" data-source="post: 3458051" data-attributes="member: 24234"><p>Right - if they're not made before battle you could use them the way Grandfather's been using them in this battle, 1 spell/attack every 2 rounds.</p><p></p><p>It's still possible to make them before battle at 1 round/level, but harder. Obviously this is a nerf to the spell, as I said was my intention. </p><p></p><p>The spell offers no save and no SR, and at 20th level does an average of 90 fire damage to a single target, including splash damage. (Maximized, it does 140.) If you prepare enough of them before a battle, an opponent without fire immunity (or perhaps mage's disjuction, etc.) doesn't have a chance. If you give five of the maximized ones to a hasted fighter with quick draw, he inflicts (assuming all touch attacks hit, and none of them crit) 700 damage with a full attack at 100' range. With the 1 round/level nerf this is harder to pull off, but still possible.</p><p></p><p>(BTW, massive damage rules are in effect. The threshold is 50 damage for medium size or smaller, +10 per size category over medium. Fort DC 15 or die. Big T made his saves.)</p><p></p><p>Note also that clerics too get access to Fire Seed, but as a 9th level spell (by way of Miracle, no xp cost for imitating a spell) and some clerics can cast Time Stop (or IMC its replacement, Spell Stream). With the right rods, certain clerics can still pull off the 700 damage in one round with no prior preparation. So, my nerf may not be enough.</p><p></p><p>I haven't even mentioned the bomb version of the spell which with proper preparation could be even more powerful, or that you could use rods to empower them too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A spell that probably should be banned outright is Shapechange, but at this point I'll leave it be in my nerfed version.</p><p></p><p>My intent is that the game should be more or less balanced between classes and between monsters of the right CR and PCs. And let's just say that I tend to build certain NPCs in a way similar to PCs, so you should assume that if you can use something, you just might have to face that same thing.</p></blockquote><p></p>
[QUOTE="kinem, post: 3458051, member: 24234"] Right - if they're not made before battle you could use them the way Grandfather's been using them in this battle, 1 spell/attack every 2 rounds. It's still possible to make them before battle at 1 round/level, but harder. Obviously this is a nerf to the spell, as I said was my intention. The spell offers no save and no SR, and at 20th level does an average of 90 fire damage to a single target, including splash damage. (Maximized, it does 140.) If you prepare enough of them before a battle, an opponent without fire immunity (or perhaps mage's disjuction, etc.) doesn't have a chance. If you give five of the maximized ones to a hasted fighter with quick draw, he inflicts (assuming all touch attacks hit, and none of them crit) 700 damage with a full attack at 100' range. With the 1 round/level nerf this is harder to pull off, but still possible. (BTW, massive damage rules are in effect. The threshold is 50 damage for medium size or smaller, +10 per size category over medium. Fort DC 15 or die. Big T made his saves.) Note also that clerics too get access to Fire Seed, but as a 9th level spell (by way of Miracle, no xp cost for imitating a spell) and some clerics can cast Time Stop (or IMC its replacement, Spell Stream). With the right rods, certain clerics can still pull off the 700 damage in one round with no prior preparation. So, my nerf may not be enough. I haven't even mentioned the bomb version of the spell which with proper preparation could be even more powerful, or that you could use rods to empower them too :) A spell that probably should be banned outright is Shapechange, but at this point I'll leave it be in my nerfed version. My intent is that the game should be more or less balanced between classes and between monsters of the right CR and PCs. And let's just say that I tend to build certain NPCs in a way similar to PCs, so you should assume that if you can use something, you just might have to face that same thing. [/QUOTE]
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