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Community
General Tabletop Discussion
*Dungeons & Dragons
Parts of the game that get a lot of hate but you love
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<blockquote data-quote="Tony Vargas" data-source="post: 6948999" data-attributes="member: 996"><p>It's more the ambiguity that does that. If it were all that simple, players wouldn't <em>need</em> rulings. Rules that need rulings put the ball back in the DM's court. Organized play has not been that nightmarish for me, as a DM. While you do have to stick to the groundrules (so there are feats & the odd MC or Variant Human character, for instance), the game still gives you plenty of latitude, in play....</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>... for instance, if I decide a monster is going to surprise the party, I don't have to delve into the minutiae of the stealth rules and make contested checks out in the open or anything, I can just rule that the poor suckers are surprised - and give the monster Advantage if I want...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6948999, member: 996"] It's more the ambiguity that does that. If it were all that simple, players wouldn't [i]need[/i] rulings. Rules that need rulings put the ball back in the DM's court. Organized play has not been that nightmarish for me, as a DM. While you do have to stick to the groundrules (so there are feats & the odd MC or Variant Human character, for instance), the game still gives you plenty of latitude, in play.... ;) ... for instance, if I decide a monster is going to surprise the party, I don't have to delve into the minutiae of the stealth rules and make contested checks out in the open or anything, I can just rule that the poor suckers are surprised - and give the monster Advantage if I want... [/QUOTE]
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Parts of the game that get a lot of hate but you love
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