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<blockquote data-quote="CovertOps" data-source="post: 5123078" data-attributes="member: 65152"><p>All I'm really trying to get at is that a 35% swing is huge in a d20 game. I would be perfectly fine with a 7 point range at first level IF their NAD defense scaling was perfect such that a 10 defense at level 1 is a 39 defense at level 30 (+1/level). You start at the bottom of a 7 point range (by choice) and by level 30 you've lost another 7 points (*Note: this applies only to one NAD defense - the other two losing only 4 points) making a 14 point swing. To allow this big a variation in their base system is just silly. Should player choices allow you to have a 14 point (70%) variation? What if they had allowed a 70% swing in your chance to hit? (I can hit on a 5, but my buddy needs a 19)</p><p></p><p>Level 1: 10-17</p><p>Level 30: 32-48 (their current system - I included the +4 epic feat and +2 Epic defenses for the 48 to show the raw min and max - a whopping 16 point difference)</p><p>Level 30: 39-46 (what it should be)</p><p></p><p>Should players have choices that mean something? Yes (20-30% is meaningful)</p><p>Should players have choices that can get them killed easily? No (70% is way too big)</p><p></p><p>They should have either tightened up the starting range (so they could have variation across levels) or they should have tightened up the scaling so the starting difference stays consistent.</p><p></p><p>Conclusion: Poor design.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 5123078, member: 65152"] All I'm really trying to get at is that a 35% swing is huge in a d20 game. I would be perfectly fine with a 7 point range at first level IF their NAD defense scaling was perfect such that a 10 defense at level 1 is a 39 defense at level 30 (+1/level). You start at the bottom of a 7 point range (by choice) and by level 30 you've lost another 7 points (*Note: this applies only to one NAD defense - the other two losing only 4 points) making a 14 point swing. To allow this big a variation in their base system is just silly. Should player choices allow you to have a 14 point (70%) variation? What if they had allowed a 70% swing in your chance to hit? (I can hit on a 5, but my buddy needs a 19) Level 1: 10-17 Level 30: 32-48 (their current system - I included the +4 epic feat and +2 Epic defenses for the 48 to show the raw min and max - a whopping 16 point difference) Level 30: 39-46 (what it should be) Should players have choices that mean something? Yes (20-30% is meaningful) Should players have choices that can get them killed easily? No (70% is way too big) They should have either tightened up the starting range (so they could have variation across levels) or they should have tightened up the scaling so the starting difference stays consistent. Conclusion: Poor design. [/QUOTE]
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