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Party AC difference
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<blockquote data-quote="KarinsDad" data-source="post: 5123253" data-attributes="member: 2011"><p>I don't agree with this.</p><p></p><p>A PC with racial bonus +1, class bonus +2, and starting stat 18 +4 = 17 versus the 10 (let alone a 20 starting stat at 18).</p><p></p><p>Even if a player pushes the limit and puts a 14 stat in for the second lowest and lowest NAD (nearly half of starting points), that's still only a 12 and still a difference of 5 at level 1.</p><p></p><p>5. That's a huge difference at level one (let alone 7).</p><p></p><p>At level 30, not taking into account feats, we're often talking 17 +5 (stat improvement) +6 item +15 level vs. 10 +0 (stat improvement) +6 item +15 level or 43 vs. 31.</p><p></p><p>A difference of 12 on a D20 is so huge it isn't even funny. The fact that this can easily happen, especially with a player not that familiar with the math right out of the box makes it worse.</p><p></p><p>Sorry, but the game should not be designed so that people have to either be very math literate, or must visit the message boards to find out the weaknesses in the game system.</p><p></p><p>Yes, one can balance it out a bit. Instead of the 30th level Wizard with:</p><p></p><p>Fort 31</p><p>Reflex 37</p><p>Will 43</p><p></p><p>We can have:</p><p></p><p>Fort 34</p><p>Reflex 34</p><p>Will 43</p><p></p><p>Whoop dee fricking doo. The player did his best to balance out the NADs (shy of feats) and now has two sucky NADs instead of one really sucky NAD.</p><p></p><p>A sacrifice has to be made regardless by a player. Nobody is going to not pump up their number one ability score every single time, just to balance out the NADs. And very few people want to pay a feat tax either.</p><p></p><p>The game is just broken here.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5123253, member: 2011"] I don't agree with this. A PC with racial bonus +1, class bonus +2, and starting stat 18 +4 = 17 versus the 10 (let alone a 20 starting stat at 18). Even if a player pushes the limit and puts a 14 stat in for the second lowest and lowest NAD (nearly half of starting points), that's still only a 12 and still a difference of 5 at level 1. 5. That's a huge difference at level one (let alone 7). At level 30, not taking into account feats, we're often talking 17 +5 (stat improvement) +6 item +15 level vs. 10 +0 (stat improvement) +6 item +15 level or 43 vs. 31. A difference of 12 on a D20 is so huge it isn't even funny. The fact that this can easily happen, especially with a player not that familiar with the math right out of the box makes it worse. Sorry, but the game should not be designed so that people have to either be very math literate, or must visit the message boards to find out the weaknesses in the game system. Yes, one can balance it out a bit. Instead of the 30th level Wizard with: Fort 31 Reflex 37 Will 43 We can have: Fort 34 Reflex 34 Will 43 Whoop dee fricking doo. The player did his best to balance out the NADs (shy of feats) and now has two sucky NADs instead of one really sucky NAD. A sacrifice has to be made regardless by a player. Nobody is going to not pump up their number one ability score every single time, just to balance out the NADs. And very few people want to pay a feat tax either. The game is just broken here. [/QUOTE]
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