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<blockquote data-quote="Rachel" data-source="post: 5123614" data-attributes="member: 88033"><p>All of this! It's obvious the minute you start to roll up your very first character that you're going to pump your most important stat and to do that, you will need to completely dump another stat. I sometimes go against this trend on purpose, b/c I am not a min/max sort of player and go against optimization often. Sometimes this results in a weaker build and a stern DM could punish me for doing that (mine doesn't). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Example: In our 3 person game, we have as our defender my cute little green-haired gnome, <em>Myria</em>, who is a fighter. Obviously <strong>not</strong> an optimal build stat-wise. She travels with a two-blade ranger and a wizard. Her AC at lvl 1 was not great (17), and she had 2 NADs (Ref, Will) both terrible (11). All of this stemming from a starting STR of (18). Now if I bump the STR 18 down to a 16 I could focus abit more on her NADs, but that might mean adding to non-essential/no benefit stats like the rogue/wisdom example (as quoted). It's hard to forego adding points to STR or stats that improve the "kickers" of her powers in favor of NADs but if I did it would make her more rounded vs. varying attack types.</p><p> </p><p>RAW: The system doesn't encourage doing this, though.</p></blockquote><p></p>
[QUOTE="Rachel, post: 5123614, member: 88033"] All of this! It's obvious the minute you start to roll up your very first character that you're going to pump your most important stat and to do that, you will need to completely dump another stat. I sometimes go against this trend on purpose, b/c I am not a min/max sort of player and go against optimization often. Sometimes this results in a weaker build and a stern DM could punish me for doing that (mine doesn't). :) Example: In our 3 person game, we have as our defender my cute little green-haired gnome, [I]Myria[/I], who is a fighter. Obviously [B]not[/B] an optimal build stat-wise. She travels with a two-blade ranger and a wizard. Her AC at lvl 1 was not great (17), and she had 2 NADs (Ref, Will) both terrible (11). All of this stemming from a starting STR of (18). Now if I bump the STR 18 down to a 16 I could focus abit more on her NADs, but that might mean adding to non-essential/no benefit stats like the rogue/wisdom example (as quoted). It's hard to forego adding points to STR or stats that improve the "kickers" of her powers in favor of NADs but if I did it would make her more rounded vs. varying attack types. RAW: The system doesn't encourage doing this, though. [/QUOTE]
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