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*Pathfinder & Starfinder
Party AC difference
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<blockquote data-quote="Runestar" data-source="post: 5123950" data-attributes="member: 72317"><p>I agree with a previous poster that it seems the designer's intent was that each PC has at least 1 exploitable flaw, be it low AC or at least 1 low defense (some classes, such as a rageblood barb, will have 2 poor defenses). So a fighter in plate may have good AC but poor reflex.</p><p></p><p>I will go one step further and posit that it seems expected that any monster "party" will include a mix of monsters which target different defenses, so they have incentive to target difference PCs (based on what their poor defenses are), rather than have everyone focus-fire on the same PC (such as all brutes targeting the PC with the lowest AC). </p><p></p><p>It really is no different from 3e, where just about every PC has at least one poor save worth exploiting. Though you could plug this gap using buffs granting immunities (such as mindblank mitigating a crap will save). </p><p></p><p></p><p></p><p>Which begs the question - what happens if they can? Say with enough splatbooks and some new class, it is possible to get a good AC and NADs. Is that desirable from a game balance standpoint?</p></blockquote><p></p>
[QUOTE="Runestar, post: 5123950, member: 72317"] I agree with a previous poster that it seems the designer's intent was that each PC has at least 1 exploitable flaw, be it low AC or at least 1 low defense (some classes, such as a rageblood barb, will have 2 poor defenses). So a fighter in plate may have good AC but poor reflex. I will go one step further and posit that it seems expected that any monster "party" will include a mix of monsters which target different defenses, so they have incentive to target difference PCs (based on what their poor defenses are), rather than have everyone focus-fire on the same PC (such as all brutes targeting the PC with the lowest AC). It really is no different from 3e, where just about every PC has at least one poor save worth exploiting. Though you could plug this gap using buffs granting immunities (such as mindblank mitigating a crap will save). Which begs the question - what happens if they can? Say with enough splatbooks and some new class, it is possible to get a good AC and NADs. Is that desirable from a game balance standpoint? [/QUOTE]
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