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<blockquote data-quote="KarinsDad" data-source="post: 5127590" data-attributes="member: 2011"><p>For a 5 PC group, the DM only hands out 4 magic item parcels per level. There's only 10 6th level or higher parcels total before acquiring level 6.</p><p></p><p>With the standard 5 +2 weapons/implements, 5 +2 armor, and 5 +2 neck items for the entire party, you are assuming that this PC should rate +2 magic armor before he rates +2 magic weapon/implement or +2 neck item or before the other PCs rate them. I just find the concept of the DM handing out magic items first based on who has the lowest AC or defense or to hit a bit metagamey.</p><p></p><p>This also does not allow for any magic items of level 6 or higher that are not the big 3, nor does it allow for many levels of playing with a cool +1 item before it is swapped out with a +2 item. For example, it will take 4 levels just to hand out the first 10 +1 items. If the DM hands out +1 armor to the Sorcerer at level one or two to handle the AC discrepency at lower levels, the Sorcerer won't be keeping the +1 amor long if he acquires +2 armor at level three, four or five.</p><p></p><p></p><p>As for Leather Armor proficiency, I absolutely dispise that feat tax. Although the game is playable without it, it's a pain in the butt. I play a Sorcerer over on LEB who did not take Leather Armor and she gets hit nearly every time a foe attacks her. Not that Leather would help too much with that, but it's still a design weakness.</p><p></p><p>I just don't think there should be any "must have" defensive feats in the game system.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5127590, member: 2011"] For a 5 PC group, the DM only hands out 4 magic item parcels per level. There's only 10 6th level or higher parcels total before acquiring level 6. With the standard 5 +2 weapons/implements, 5 +2 armor, and 5 +2 neck items for the entire party, you are assuming that this PC should rate +2 magic armor before he rates +2 magic weapon/implement or +2 neck item or before the other PCs rate them. I just find the concept of the DM handing out magic items first based on who has the lowest AC or defense or to hit a bit metagamey. This also does not allow for any magic items of level 6 or higher that are not the big 3, nor does it allow for many levels of playing with a cool +1 item before it is swapped out with a +2 item. For example, it will take 4 levels just to hand out the first 10 +1 items. If the DM hands out +1 armor to the Sorcerer at level one or two to handle the AC discrepency at lower levels, the Sorcerer won't be keeping the +1 amor long if he acquires +2 armor at level three, four or five. As for Leather Armor proficiency, I absolutely dispise that feat tax. Although the game is playable without it, it's a pain in the butt. I play a Sorcerer over on LEB who did not take Leather Armor and she gets hit nearly every time a foe attacks her. Not that Leather would help too much with that, but it's still a design weakness. I just don't think there should be any "must have" defensive feats in the game system. [/QUOTE]
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