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<blockquote data-quote="KarinsDad" data-source="post: 5130508" data-attributes="member: 2011"><p>Nice strawman argument.</p><p></p><p>Here's a more realistic one.</p><p></p><p>[code]</p><p></p><p>| . E . E | None of these monsters have a way to melee</p><p>| . . . . | the wizard without sucking an OA, so they attack</p><p>| . . E . | the other PCs instead.</p><p>| . . . . |</p><p>| . D . . |</p><p>| W A . . |</p><p>| . . B C |</p><p>[/code]</p><p></p><p>[code]</p><p></p><p>| . . . . |</p><p>| . . . . |</p><p>| . . . . |</p><p>| . . . . |</p><p>| . D E . |</p><p>| W A E E |</p><p>| . . B C |</p><p>[/code]</p><p></p><p>Sure, the defender can start marking some of these foes next round, but in the meantime, he wasn't defending anyone.</p><p></p><p></p><p>If you actually had bothered to read what I wrote and what Nifft was responding to, it's that the monsters in my game often attack most PCs at least once per encounter, often multiple times.</p><p></p><p>If the defender is trying to protect the Wizard, then he is opening up a hole for the enemies to attack someone else.</p><p></p><p>My only point is that the Defender cannot protect everyone every single round. In fact, he typically cannot do that for a single round.</p><p></p><p></p><p>So getting back to the AC issue, it's real easy for monsters to attack a low AC Wizard or Sorcerer in many encounters. That's the reason that a first level delta of 7 in a D20 system is bad design. The player is basically forced to pay the feat tax or the power tax or both, or the PC is going to be unconscious on the ground a lot.</p><p></p><p>Can the spell caster hang back 10 squares? Sure he can. His Close Blast spells are worthless then.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5130508, member: 2011"] Nice strawman argument. Here's a more realistic one. [code] | . E . E | None of these monsters have a way to melee | . . . . | the wizard without sucking an OA, so they attack | . . E . | the other PCs instead. | . . . . | | . D . . | | W A . . | | . . B C | [/code] [code] | . . . . | | . . . . | | . . . . | | . . . . | | . D E . | | W A E E | | . . B C | [/code] Sure, the defender can start marking some of these foes next round, but in the meantime, he wasn't defending anyone. If you actually had bothered to read what I wrote and what Nifft was responding to, it's that the monsters in my game often attack most PCs at least once per encounter, often multiple times. If the defender is trying to protect the Wizard, then he is opening up a hole for the enemies to attack someone else. My only point is that the Defender cannot protect everyone every single round. In fact, he typically cannot do that for a single round. So getting back to the AC issue, it's real easy for monsters to attack a low AC Wizard or Sorcerer in many encounters. That's the reason that a first level delta of 7 in a D20 system is bad design. The player is basically forced to pay the feat tax or the power tax or both, or the PC is going to be unconscious on the ground a lot. Can the spell caster hang back 10 squares? Sure he can. His Close Blast spells are worthless then. [/QUOTE]
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