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Party AC difference
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<blockquote data-quote="keterys" data-source="post: 5130588" data-attributes="member: 43019"><p>All depends on how easy it is for them to repeatedly attack said low AC character and whether that character has any other defensive advantages.</p><p></p><p>Again, this is an issue that may vary a lot by party and enemies. I remember going through 8 combats with my paladin once and only 1 other person in the party had to spend a surge. I mean, I was burning through all my surges, of course. But my high AC was helping a _ton_ on things like guard drakes and such. Things like Valorous Smite (Sanction all within 3) and Call of Challenge (Ditto) help a lot for that.</p><p></p><p>Similarly, my Come and Get It fighter paired with a Swordmage partner managed to keep the attacks on the defenders for all but 1 battle. And in that battle the cleric got tore up at range by Reflex and Fortitude attacks mostly. In the very first round, before we got a chance to go, she got hit by a couple guys against AC. And then I pulled them all off her, killed everyone else, and she was fine.</p><p></p><p>Been playing a goliath barbarian who effectively lost 7 AC recently, after HAE got changed and I picked up a multiclass stance that's -2 AC for +4 damage. And that's a character who doesn't have the luxury of avoiding attacks, like a wizard or ranger. And yeah, it's totally fine. Actually, I like it better that my AC is no longer as good as the defender's.</p><p></p><p>Bard whose fighter and warden kept me not all that worried about my armor being 5 worse for a few levels. Usually I start ranged, then move into melee, so I do get exposed. I even provoke opportunity attacks to use ranged attacks in flank sometimes, to generate extra attacks and, well, whatever. The -2 from mark helps there too.</p><p></p><p>Warlord who has abilities that happen when he's bloodied that _wishes_ people would attack him more (though I'll admit he's only like 3 or 4 worse), but the defenders are too good grabbing targets. That and I use a spear.</p><p></p><p>AC gaps are extremely dealable, depending on what you run into. Especially at high level, we don't see that many archers. A lot more blasters for ranged. And positioning and tactics help with melee a lot. Even if you're vulnerable for one round, it's easy to divide or shutdown enemies after that.</p><p></p><p>And being vulnerable for one round is often just helpful for spreading the healing out.</p></blockquote><p></p>
[QUOTE="keterys, post: 5130588, member: 43019"] All depends on how easy it is for them to repeatedly attack said low AC character and whether that character has any other defensive advantages. Again, this is an issue that may vary a lot by party and enemies. I remember going through 8 combats with my paladin once and only 1 other person in the party had to spend a surge. I mean, I was burning through all my surges, of course. But my high AC was helping a _ton_ on things like guard drakes and such. Things like Valorous Smite (Sanction all within 3) and Call of Challenge (Ditto) help a lot for that. Similarly, my Come and Get It fighter paired with a Swordmage partner managed to keep the attacks on the defenders for all but 1 battle. And in that battle the cleric got tore up at range by Reflex and Fortitude attacks mostly. In the very first round, before we got a chance to go, she got hit by a couple guys against AC. And then I pulled them all off her, killed everyone else, and she was fine. Been playing a goliath barbarian who effectively lost 7 AC recently, after HAE got changed and I picked up a multiclass stance that's -2 AC for +4 damage. And that's a character who doesn't have the luxury of avoiding attacks, like a wizard or ranger. And yeah, it's totally fine. Actually, I like it better that my AC is no longer as good as the defender's. Bard whose fighter and warden kept me not all that worried about my armor being 5 worse for a few levels. Usually I start ranged, then move into melee, so I do get exposed. I even provoke opportunity attacks to use ranged attacks in flank sometimes, to generate extra attacks and, well, whatever. The -2 from mark helps there too. Warlord who has abilities that happen when he's bloodied that _wishes_ people would attack him more (though I'll admit he's only like 3 or 4 worse), but the defenders are too good grabbing targets. That and I use a spear. AC gaps are extremely dealable, depending on what you run into. Especially at high level, we don't see that many archers. A lot more blasters for ranged. And positioning and tactics help with melee a lot. Even if you're vulnerable for one round, it's easy to divide or shutdown enemies after that. And being vulnerable for one round is often just helpful for spreading the healing out. [/QUOTE]
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