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Party AC difference
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<blockquote data-quote="UngeheuerLich" data-source="post: 5130614" data-attributes="member: 59057"><p>I see the problem with stats increasing with level, but the rogue should actually not fall behind that far. Actually a defender who spends all his feats and paragon path to get in front of the expected curve is a conscious decision.</p><p></p><p>The argument of the ritual caster feat is that even without armor you can pull your weight in combat (beeing hit on a 7 is not that bad). If you are a class that has lower armor you usually have compensations:</p><p></p><p>a wizard has ritual casting for free and nice cantrips</p><p></p><p>a sorcerer has sorcerous power a great damage boost. with a single feat he can become en par ACwise... combat and out of combat don´t have to balance out completely, feats can close the gap pretty fast, usually at level one or 2.</p><p></p><p>To the defender problem:</p><p>it is the first iteration of D&D where there is actually a defender mechanism. And monsters should play a bit tactical. But you can protect someone wih lower AC. If monsters eat too many OAs just for closing it is no ciable choice. Of course, when your group has just a single defender to protect 5 squishies than it is a group problem. at least 3 characters need to be able to melee maybe even 4. More than one person with a lower AC is a really bad choice, but the rest of the party, strikers included should be able to hold their ground.</p><p></p><p>The wizard actually has tools for single shots which may hit him. He can use mirror image, shield, staff of defense for those cases where a defender is bypassed and send the enemy back into defender range with an at will. So why all the complaining, i just don´t get it.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5130614, member: 59057"] I see the problem with stats increasing with level, but the rogue should actually not fall behind that far. Actually a defender who spends all his feats and paragon path to get in front of the expected curve is a conscious decision. The argument of the ritual caster feat is that even without armor you can pull your weight in combat (beeing hit on a 7 is not that bad). If you are a class that has lower armor you usually have compensations: a wizard has ritual casting for free and nice cantrips a sorcerer has sorcerous power a great damage boost. with a single feat he can become en par ACwise... combat and out of combat don´t have to balance out completely, feats can close the gap pretty fast, usually at level one or 2. To the defender problem: it is the first iteration of D&D where there is actually a defender mechanism. And monsters should play a bit tactical. But you can protect someone wih lower AC. If monsters eat too many OAs just for closing it is no ciable choice. Of course, when your group has just a single defender to protect 5 squishies than it is a group problem. at least 3 characters need to be able to melee maybe even 4. More than one person with a lower AC is a really bad choice, but the rest of the party, strikers included should be able to hold their ground. The wizard actually has tools for single shots which may hit him. He can use mirror image, shield, staff of defense for those cases where a defender is bypassed and send the enemy back into defender range with an at will. So why all the complaining, i just don´t get it. [/QUOTE]
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