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<blockquote data-quote="KarinsDad" data-source="post: 5131026" data-attributes="member: 2011"><p>Living Eberron</p><p></p><p></p><p></p><p>It depends, but they are level 15 now and many foes have so many hit points that they do not fall in a few rounds, even with focused fire and two strikers in the group now.</p><p></p><p>Most same level foes (15) have ~150 hit points and higher level foes typically have more. Plus, not every attack hits. So even when the strikers do 40 or 50 or more hits points of damage some rounds and the non-strikers do 20 to 30 and several PCs are targeting the same foe, it still sometimes takes a couple of rounds to drop the first foe since not everyone usually has the luxury to attack the same foe every round.</p><p></p><p>For example, the Fighter with Come and Get It can do 100 points of damage with it. But, it tends to be 25 points against 4 foes, its never 100 points against 1. Similar for the Swordmage who tends to split his larger damage attacks between 2 foes.</p><p></p><p>And at Paragon, the monsters also have a trick or two up their sleeves. There are a lot of them with daze (~1 in 4) or stun (~1 in 8) or something else. In fact, most encounters I run have something interesting in it (be that terrain, or traps, or area attacks, or something) that challenges the players. I don't run encounters where most foes calmly walk up to the Defender(s) and allow him to lock them down. The Defenders get a slightly greater share of foes to lock down, but the rest of the foes go against the rest of the PCs.</p><p></p><p>Monsters also don't often just come from one direction. Even if the PCs enter a room, there are monsters in a multi-foe encounter to the left, right, and straight ahead, not typically just straight ahead. And at Paragon level, a lot more monsters are large or larger, so area attacks tend to get fewer monsters within them than at Heroic.</p><p></p><p></p><p></p><p>I don't see it. Almost every foe in the game system has an AC attack (94% in the MM). In fact, 40% of the monsters in the MM only have an AC attack. NAD attacks tend to also be encounter only or recharge.</p><p></p><p>I also don't see range 20 encounters. Most PCs without bows do not have range 20 attacks and even if they did, most encounters I have run, or seen in Dungeon, or written by WotC do not allow for 20 range attacks. There are often things like walls in the way.</p><p></p><p>And over a third of monsters in the Compendium have ranged attacks. So if a PC can attack them at range 10, some of them can attack back at range 10. And a significant majority of ranged attacks in the Compendium go against AC. Controllers and Lurkers tend to go against NADs with ranged attacks, but Skirmishers, Artillery, Soldiers and Brutes typically go against AC with ranged attacks.</p><p></p><p></p><p>Sure, one could run an unusual set of combats like the ones you specified, but I opine that the typical encounter is one where most or all of the PCs are actually threatened at least some of the time.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5131026, member: 2011"] Living Eberron It depends, but they are level 15 now and many foes have so many hit points that they do not fall in a few rounds, even with focused fire and two strikers in the group now. Most same level foes (15) have ~150 hit points and higher level foes typically have more. Plus, not every attack hits. So even when the strikers do 40 or 50 or more hits points of damage some rounds and the non-strikers do 20 to 30 and several PCs are targeting the same foe, it still sometimes takes a couple of rounds to drop the first foe since not everyone usually has the luxury to attack the same foe every round. For example, the Fighter with Come and Get It can do 100 points of damage with it. But, it tends to be 25 points against 4 foes, its never 100 points against 1. Similar for the Swordmage who tends to split his larger damage attacks between 2 foes. And at Paragon, the monsters also have a trick or two up their sleeves. There are a lot of them with daze (~1 in 4) or stun (~1 in 8) or something else. In fact, most encounters I run have something interesting in it (be that terrain, or traps, or area attacks, or something) that challenges the players. I don't run encounters where most foes calmly walk up to the Defender(s) and allow him to lock them down. The Defenders get a slightly greater share of foes to lock down, but the rest of the foes go against the rest of the PCs. Monsters also don't often just come from one direction. Even if the PCs enter a room, there are monsters in a multi-foe encounter to the left, right, and straight ahead, not typically just straight ahead. And at Paragon level, a lot more monsters are large or larger, so area attacks tend to get fewer monsters within them than at Heroic. I don't see it. Almost every foe in the game system has an AC attack (94% in the MM). In fact, 40% of the monsters in the MM only have an AC attack. NAD attacks tend to also be encounter only or recharge. I also don't see range 20 encounters. Most PCs without bows do not have range 20 attacks and even if they did, most encounters I have run, or seen in Dungeon, or written by WotC do not allow for 20 range attacks. There are often things like walls in the way. And over a third of monsters in the Compendium have ranged attacks. So if a PC can attack them at range 10, some of them can attack back at range 10. And a significant majority of ranged attacks in the Compendium go against AC. Controllers and Lurkers tend to go against NADs with ranged attacks, but Skirmishers, Artillery, Soldiers and Brutes typically go against AC with ranged attacks. Sure, one could run an unusual set of combats like the ones you specified, but I opine that the typical encounter is one where most or all of the PCs are actually threatened at least some of the time. [/QUOTE]
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