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<blockquote data-quote="KarinsDad" data-source="post: 5131407" data-attributes="member: 2011"><p>Apparently you haven't read it carefully enough.</p><p></p><p>Combat Superiority cannot prevent a foe from taking a wide detour around a Fighter. Combat Superiority cannot prevent a foe from shifting away from a Fighter and then charging a back rank PC. Combat Superiority does not prevent a foe from teleporting away from the Fighter. Combat Superiority cannot prevent an NPC from ignoring the Fighter completely.</p><p></p><p>There are ways around Combat Superiority.</p><p></p><p>So again, I ask you the exact same question:</p><p></p><p>Where exactly are the low level powers and abilities that <strong>prevent</strong> the enemy from moving past the front rank?</p><p></p><p>You were mistaken. There aren't any.</p><p></p><p>If the DM plays the Fighter as more sticky than he actually is by making dumb decisions for the NPCs, then yes it would be difficult to get past the Fighter.</p><p></p><p>But according to RAW, it's easy.</p><p></p><p>You are under a misconception as to how sticky Defenders actually are.</p><p></p><p></p><p></p><p>Since I did not state that, it seems that you are under the misconception.</p><p></p><p>My only point was that it's easy to attack any PC on the board. Hence, any PC can be a target for any set of attacks and no PC should have an AC 6 lower than the best possible AC (without feats or powers) at level 1.</p><p></p><p></p><p></p><p>No doubt. That is why it is a feat and/or power tax for the Wizard or Sorcerer. The Defender cannot always competently defend them, hence, the Wizard or Sorcerer either takes the defensive feats and/or powers, or the Wizard or Sorcerer can spend a lot of time unconscious if the NPC foes are played intelligently.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5131407, member: 2011"] Apparently you haven't read it carefully enough. Combat Superiority cannot prevent a foe from taking a wide detour around a Fighter. Combat Superiority cannot prevent a foe from shifting away from a Fighter and then charging a back rank PC. Combat Superiority does not prevent a foe from teleporting away from the Fighter. Combat Superiority cannot prevent an NPC from ignoring the Fighter completely. There are ways around Combat Superiority. So again, I ask you the exact same question: Where exactly are the low level powers and abilities that [b]prevent[/b] the enemy from moving past the front rank? You were mistaken. There aren't any. If the DM plays the Fighter as more sticky than he actually is by making dumb decisions for the NPCs, then yes it would be difficult to get past the Fighter. But according to RAW, it's easy. You are under a misconception as to how sticky Defenders actually are. Since I did not state that, it seems that you are under the misconception. My only point was that it's easy to attack any PC on the board. Hence, any PC can be a target for any set of attacks and no PC should have an AC 6 lower than the best possible AC (without feats or powers) at level 1. No doubt. That is why it is a feat and/or power tax for the Wizard or Sorcerer. The Defender cannot always competently defend them, hence, the Wizard or Sorcerer either takes the defensive feats and/or powers, or the Wizard or Sorcerer can spend a lot of time unconscious if the NPC foes are played intelligently. [/QUOTE]
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