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<blockquote data-quote="Nifft" data-source="post: 5132625" data-attributes="member: 6562"><p>Okay, I dunno what you're playing, but it's not the same game that my group plays.</p><p></p><p>First off, the Fighter can indeed prevent a Charge, by putting himself between the foe's position -- including the places where that foe could Shift. How can a Fighter prevent a Charge? By checking that foe's movement on an OA, with ... wait for it ... <strong>Combat Superiority</strong>.</p><p></p><p> Hey, if you ask questions like this about the Fighter -- "Where <strong>exactly</strong> are the low level powers and abilities that prevent the enemy from moving past the front rank?" -- then I have no choice but to assume you haven't even read the first two pages of the class. There's no shame in being ignorant, but don't act indignant when you're called on it.</p><p></p><p> No:</p><p> Let me repeat: an enemy struck <strong>stops moving</strong>. That's not the territory of DM whim.</p><p></p><p> Shifting away from a Fighter is a great idea! ... if your monsters love the taste of axe. If this is actually "standard tactics for monsters", your party's Fighter will benefit greatly from the feats which enhance Combat Challenge attacks, since your DM is going to be handing them out like candy -- especially Staggering Challenge. Try charging while prone.</p><p></p><p>Shifting away from a Paladin or Swordmage doesn't actually help, so you go have fun with that. You'll suck up the Mark effect of either one anyway, since they're not limited by adjacency.</p><p></p><p> Now I know the limits of your tactics, yes.</p><p></p><p>In my games, the Fighter has proven damn sticky. You're not going to convince me that Fighters can't defend -- I've seen them in action, and they do.</p><p></p><p>If <strong>your</strong> Fighter can't defend, then there's something wrong: your DM is screwing him somehow -- perhaps with terrain, perhaps with too many critters that teleport -- or either he or the Wizard aren't good at tactical positioning.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5132625, member: 6562"] Okay, I dunno what you're playing, but it's not the same game that my group plays. First off, the Fighter can indeed prevent a Charge, by putting himself between the foe's position -- including the places where that foe could Shift. How can a Fighter prevent a Charge? By checking that foe's movement on an OA, with ... wait for it ... [b]Combat Superiority[/b]. Hey, if you ask questions like this about the Fighter -- "Where [b]exactly[/b] are the low level powers and abilities that prevent the enemy from moving past the front rank?" -- then I have no choice but to assume you haven't even read the first two pages of the class. There's no shame in being ignorant, but don't act indignant when you're called on it. No: Let me repeat: an enemy struck [b]stops moving[/b]. That's not the territory of DM whim. Shifting away from a Fighter is a great idea! ... if your monsters love the taste of axe. If this is actually "standard tactics for monsters", your party's Fighter will benefit greatly from the feats which enhance Combat Challenge attacks, since your DM is going to be handing them out like candy -- especially Staggering Challenge. Try charging while prone. Shifting away from a Paladin or Swordmage doesn't actually help, so you go have fun with that. You'll suck up the Mark effect of either one anyway, since they're not limited by adjacency. Now I know the limits of your tactics, yes. In my games, the Fighter has proven damn sticky. You're not going to convince me that Fighters can't defend -- I've seen them in action, and they do. If [b]your[/b] Fighter can't defend, then there's something wrong: your DM is screwing him somehow -- perhaps with terrain, perhaps with too many critters that teleport -- or either he or the Wizard aren't good at tactical positioning. Cheers, -- N [/QUOTE]
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