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<blockquote data-quote="Victim" data-source="post: 5132690" data-attributes="member: 78"><p>The fighter can already do some nasty damage. By ignoring the fighter's mark, the monster is adding a fair amount of damage to the group. A free attack per round is always nice, and there a number of feats that buff up the Combat Challenge attack. Feats that I'd say are not spectacular ordinarily, but might be great in KD's game. Paladins have special advantages here, since they can punish every foe violating their special marks instead of just one. It just takes some extra work for them to get multiple Challenges/Sanction.</p><p></p><p>Moreover, the marked penalty brings up many characters' (everyone but the wizard in fact) AC up to the fighter's average level. Add in the ability of other characters to improve their armor past the baseline and a few feats and powers that increase the marked penalty, and it's pretty easy for attacking 'squishy' characters to end up with lower hit chances than attacking the fighter.</p><p></p><p>So while it is possible for the monsters to just suffer through the fighter's punishment, I'm not sure it's a good idea. The monsters will generally die faster from giving the defenders free shots, but won't necessarily be defeating players any faster. On the player side, when monsters ignore the defender, it's more often a sustained problem from the non defender running out of surges much faster than something spelling our doom in a single battle. When the monsters executing the strategy aren't the ones seeing the benefit from it, then maybe it doesn't make the most sense.</p></blockquote><p></p>
[QUOTE="Victim, post: 5132690, member: 78"] The fighter can already do some nasty damage. By ignoring the fighter's mark, the monster is adding a fair amount of damage to the group. A free attack per round is always nice, and there a number of feats that buff up the Combat Challenge attack. Feats that I'd say are not spectacular ordinarily, but might be great in KD's game. Paladins have special advantages here, since they can punish every foe violating their special marks instead of just one. It just takes some extra work for them to get multiple Challenges/Sanction. Moreover, the marked penalty brings up many characters' (everyone but the wizard in fact) AC up to the fighter's average level. Add in the ability of other characters to improve their armor past the baseline and a few feats and powers that increase the marked penalty, and it's pretty easy for attacking 'squishy' characters to end up with lower hit chances than attacking the fighter. So while it is possible for the monsters to just suffer through the fighter's punishment, I'm not sure it's a good idea. The monsters will generally die faster from giving the defenders free shots, but won't necessarily be defeating players any faster. On the player side, when monsters ignore the defender, it's more often a sustained problem from the non defender running out of surges much faster than something spelling our doom in a single battle. When the monsters executing the strategy aren't the ones seeing the benefit from it, then maybe it doesn't make the most sense. [/QUOTE]
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