Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Party AC difference
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 5132793" data-attributes="member: 43019"><p>Hmm. All 11th -</p><p>Fighter AC 32: 15 + 13 (+3 Plate) + 2 Shield + 1 Spec + 1 Paragon Path</p><p>Warden AC 24: 15 + 5 (+2 Hide) + 4 (Wis or Con)</p><p>Avenger AC 30: 15 + 3 (+3 Cloth) + 2 (Unarmored Agility) + 5 (Improved Armor of Faith) + 5 (Int or Dex)</p><p>Sorcerer AC 21: 15 + 2 (+2 Cloth) + 4 (Str or Dex)</p><p>Shaman AC 20: 15 + 4 (+2 Leather) + 1 (Dex or Int)</p><p>Wizard AC 27: 15 + 3 (+3 Cloth) + 2 (Unarmored Agility) + 2 (Staff with Staff Fighting) + 5 (Int)</p><p></p><p>Neat looking at it like that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So... beyond proposing houserules is there really anything to do there, though? I mean, there's an errata request in to clean up the Shaman, cause it's just a mess. Other than that, the spread is 21-32. The 21 could easily be 3 or 4 higher AC, if it chose (+2 feat, +1 enh, +1 stat) - so the question becomes how important is choice? Is it bad for some characters to pass up armor with a higher enhancement, while others pursue it at all costs? Is it bad that some classes don't get either heavy armor or their primary stat to AC?</p><p></p><p></p><p></p><p>The warden should get slapped around some, and the fighter should feel invulnerable some. I mean, one put everything into maxing its AC and the other put nothing at all. It may be a stronger drift than you're hoping (again, I'd rather it was about 4), but the warden's lack of a shield probably gives him stronger damage or better tactical options (polearm gamble, frex) </p><p></p><p>If it's literally that you want house rules. Again, we've got a forum for it. There have been all sorts of topics about normalizing defenses and such. Personally, I'd simplify it to:</p><p>Light Armor: +1</p><p>Heavy Armor: +1</p><p>Shield: +1</p><p>Defensive Class: +1</p><p></p><p>and then shred almost everything else. Which would turn it into:</p><p>Fighter AC 29: 25 + 2 (Heavy) + 1 (Shield) + 1 (Defensive)</p><p>Warden AC 27: 25 + 1 (Light) + 1 (Defensive)</p><p>Avenger AC 26: 25 + 1 (Defensive)</p><p>Sorcerer AC 25: 25 </p><p>Shaman AC 26: 25 + 1 (Light)</p><p>Wizard AC 26: 25 + 1 (Defensive - Staff)</p><p></p><p>I'd consider giving the Warden and Avenger another +1 on top of that, for their class features. Ie, Armor of Faith (Light, +1) and Guardian Might (Light -> Heavy +1), but that's mostly bookkeeping at that point and I suspect not worth doing in the Warden's case, but worth it for the Avenger. But, like I said, that's deep into house rules and 5e territory.</p><p></p><p></p><p></p><p>Frankly, you don't sweat it. Put in level appropriate foes, and let them figure out the rest. Some will get hit more against AC. Some will get hit more against Reflex. Some choose to sacrifice defense for more damage. Control the variables you can, and move onwards. A level 12 skirmisher is +17 vs. AC. He has to roll a 3 to hit the lowest and a 15 to hit the highest. They're still on the same die at least, even if it is a bit ridiculous. Enough so that the fighter will get in a few extra attacks just by virtue of it being worth the enemy's time to just take the hits however he can.</p><p></p><p>P.S. Nifft - if you ever want to charge past a fighter and you're willing to take the OA, you just move - let him hit (or miss) you, then charge. Can't OA you twice.</p></blockquote><p></p>
[QUOTE="keterys, post: 5132793, member: 43019"] Hmm. All 11th - Fighter AC 32: 15 + 13 (+3 Plate) + 2 Shield + 1 Spec + 1 Paragon Path Warden AC 24: 15 + 5 (+2 Hide) + 4 (Wis or Con) Avenger AC 30: 15 + 3 (+3 Cloth) + 2 (Unarmored Agility) + 5 (Improved Armor of Faith) + 5 (Int or Dex) Sorcerer AC 21: 15 + 2 (+2 Cloth) + 4 (Str or Dex) Shaman AC 20: 15 + 4 (+2 Leather) + 1 (Dex or Int) Wizard AC 27: 15 + 3 (+3 Cloth) + 2 (Unarmored Agility) + 2 (Staff with Staff Fighting) + 5 (Int) Neat looking at it like that :) So... beyond proposing houserules is there really anything to do there, though? I mean, there's an errata request in to clean up the Shaman, cause it's just a mess. Other than that, the spread is 21-32. The 21 could easily be 3 or 4 higher AC, if it chose (+2 feat, +1 enh, +1 stat) - so the question becomes how important is choice? Is it bad for some characters to pass up armor with a higher enhancement, while others pursue it at all costs? Is it bad that some classes don't get either heavy armor or their primary stat to AC? The warden should get slapped around some, and the fighter should feel invulnerable some. I mean, one put everything into maxing its AC and the other put nothing at all. It may be a stronger drift than you're hoping (again, I'd rather it was about 4), but the warden's lack of a shield probably gives him stronger damage or better tactical options (polearm gamble, frex) If it's literally that you want house rules. Again, we've got a forum for it. There have been all sorts of topics about normalizing defenses and such. Personally, I'd simplify it to: Light Armor: +1 Heavy Armor: +1 Shield: +1 Defensive Class: +1 and then shred almost everything else. Which would turn it into: Fighter AC 29: 25 + 2 (Heavy) + 1 (Shield) + 1 (Defensive) Warden AC 27: 25 + 1 (Light) + 1 (Defensive) Avenger AC 26: 25 + 1 (Defensive) Sorcerer AC 25: 25 Shaman AC 26: 25 + 1 (Light) Wizard AC 26: 25 + 1 (Defensive - Staff) I'd consider giving the Warden and Avenger another +1 on top of that, for their class features. Ie, Armor of Faith (Light, +1) and Guardian Might (Light -> Heavy +1), but that's mostly bookkeeping at that point and I suspect not worth doing in the Warden's case, but worth it for the Avenger. But, like I said, that's deep into house rules and 5e territory. Frankly, you don't sweat it. Put in level appropriate foes, and let them figure out the rest. Some will get hit more against AC. Some will get hit more against Reflex. Some choose to sacrifice defense for more damage. Control the variables you can, and move onwards. A level 12 skirmisher is +17 vs. AC. He has to roll a 3 to hit the lowest and a 15 to hit the highest. They're still on the same die at least, even if it is a bit ridiculous. Enough so that the fighter will get in a few extra attacks just by virtue of it being worth the enemy's time to just take the hits however he can. P.S. Nifft - if you ever want to charge past a fighter and you're willing to take the OA, you just move - let him hit (or miss) you, then charge. Can't OA you twice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Party AC difference
Top