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Party AC difference
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<blockquote data-quote="Victim" data-source="post: 5133550" data-attributes="member: 78"><p>When you take Combat Challenge attacks, the fighter will generally be doing more than striker damage.</p><p></p><p>By the time we include the marked penalty, the average non defender's AC is the same as the average fighter's AC. Moreover, defenders tend not to have any advantage on NAD attacks, thus going after other characters with those powers has no extra advantage (with marking, it can be less likely to hit). So the monsters aren't gaining a huge damage advantage by attacking even fairly squishy characters. So it's not exactly easy to knock someone down in a round, so the party usually has time to step in with healing. Sure, you don't usually have unlimited healing. OTOH, you have the monsters exposing themselves and suffer punishment to go after your back ranks, so they'll die faster normal too. </p><p></p><p>IME, a bigger issue with non defenders getting pummeled is less that they run out of HP/healing soon, and more that they run low on surges. They can survive the beating, but not several times a day. OTOH, the defender - especially since many of them run CON as a major stat - can take much more damage over the course of the day even though his HP within an encounter may not be much more than the rogue. Of course, the monsters inflicting the surge attrition won't live to see the benefit of it - the strategy works out real well for them.</p></blockquote><p></p>
[QUOTE="Victim, post: 5133550, member: 78"] When you take Combat Challenge attacks, the fighter will generally be doing more than striker damage. By the time we include the marked penalty, the average non defender's AC is the same as the average fighter's AC. Moreover, defenders tend not to have any advantage on NAD attacks, thus going after other characters with those powers has no extra advantage (with marking, it can be less likely to hit). So the monsters aren't gaining a huge damage advantage by attacking even fairly squishy characters. So it's not exactly easy to knock someone down in a round, so the party usually has time to step in with healing. Sure, you don't usually have unlimited healing. OTOH, you have the monsters exposing themselves and suffer punishment to go after your back ranks, so they'll die faster normal too. IME, a bigger issue with non defenders getting pummeled is less that they run out of HP/healing soon, and more that they run low on surges. They can survive the beating, but not several times a day. OTOH, the defender - especially since many of them run CON as a major stat - can take much more damage over the course of the day even though his HP within an encounter may not be much more than the rogue. Of course, the monsters inflicting the surge attrition won't live to see the benefit of it - the strategy works out real well for them. [/QUOTE]
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