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Party AC difference
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<blockquote data-quote="renau1g" data-source="post: 5133695" data-attributes="member: 54810"><p>How does the sorcerer have such a low AC? Str-based ones get to add that instead of Dex/Int and the 2 Dex ones have high Dex. I can't imagine a sorcerer having less than 16 in those stats. Then again that's me.</p><p></p><p>If the difference between defenses is greater than 3 the monster is at worst case (with Mark of Warding) still better off moving away from the defender to attack the squishies. I love doing it to a certain Warden here in one of my PbP games, it drives him wild as at low levels they're not really able to keep enemies next to them (except the Winter's Herald Daily). </p><p></p><p>Although a lot of people make mention of stickiness and fighter and how easy it is to daze an enemy to keep them from shift+charge, don't forget how easy it is for enemies to daze/blind PC's.</p></blockquote><p></p>
[QUOTE="renau1g, post: 5133695, member: 54810"] How does the sorcerer have such a low AC? Str-based ones get to add that instead of Dex/Int and the 2 Dex ones have high Dex. I can't imagine a sorcerer having less than 16 in those stats. Then again that's me. If the difference between defenses is greater than 3 the monster is at worst case (with Mark of Warding) still better off moving away from the defender to attack the squishies. I love doing it to a certain Warden here in one of my PbP games, it drives him wild as at low levels they're not really able to keep enemies next to them (except the Winter's Herald Daily). Although a lot of people make mention of stickiness and fighter and how easy it is to daze an enemy to keep them from shift+charge, don't forget how easy it is for enemies to daze/blind PC's. [/QUOTE]
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