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Party AC difference
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<blockquote data-quote="KarinsDad" data-source="post: 5134435" data-attributes="member: 2011"><p>A +1 bonus to AC every other round on average is a whopping +0.5 to AC.</p><p></p><p>Yeah, that brings the 13 AC up a lot.</p><p></p><p>The +4 bonus to defenses for an entire round doesn't average +1 AC for the entire encounter either. So, it is still subpar 14- AC on average.</p><p></p><p>And all of these bonuses are conditional, not automatic. They may or may not be there when the Sorcerer needs them.</p><p></p><p>There is no way that these tiny or infrequent bonuses to AC are anywhere near the other Strikers AC 17s without taking feats.</p><p></p><p>Yes, a Cosmic Sorcerer could be in the Phase of the Moon or a Dragon Sorcerer could be bloodied, but those AC boosts are conditional as well. And since not all Cha based races give +2 to Str, it's very possible to be running a starting Cosmic or Dragon Sorcerer with an AC of 13 as well.</p><p></p><p></p><p>The Sorcerer takes Leather Armor and goes from AC 13 to AC 15. Now what? Another feat for Hide Armor?</p><p></p><p></p><p>The Ranger is at AC 16 or 17 before taking any feats.</p><p>The Monk and Rogue are at AC 16 before taking any feats.</p><p>The Assassin, Avenger and Barbarian are at AC 17 before taking any feats.</p><p></p><p>The Sorcerer is at AC 13 or 14 before taking any feats. That's an average of 3 lower than the other classes.</p><p></p><p>You seriously think that these little conditional AC boosts put the Sorcerer in the same league defensively as the other Strikers? You do realize that some other Striker classes have conditional AC or other defensive boosts as well.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5134435, member: 2011"] A +1 bonus to AC every other round on average is a whopping +0.5 to AC. Yeah, that brings the 13 AC up a lot. The +4 bonus to defenses for an entire round doesn't average +1 AC for the entire encounter either. So, it is still subpar 14- AC on average. And all of these bonuses are conditional, not automatic. They may or may not be there when the Sorcerer needs them. There is no way that these tiny or infrequent bonuses to AC are anywhere near the other Strikers AC 17s without taking feats. Yes, a Cosmic Sorcerer could be in the Phase of the Moon or a Dragon Sorcerer could be bloodied, but those AC boosts are conditional as well. And since not all Cha based races give +2 to Str, it's very possible to be running a starting Cosmic or Dragon Sorcerer with an AC of 13 as well. The Sorcerer takes Leather Armor and goes from AC 13 to AC 15. Now what? Another feat for Hide Armor? The Ranger is at AC 16 or 17 before taking any feats. The Monk and Rogue are at AC 16 before taking any feats. The Assassin, Avenger and Barbarian are at AC 17 before taking any feats. The Sorcerer is at AC 13 or 14 before taking any feats. That's an average of 3 lower than the other classes. You seriously think that these little conditional AC boosts put the Sorcerer in the same league defensively as the other Strikers? You do realize that some other Striker classes have conditional AC or other defensive boosts as well. [/QUOTE]
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