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<blockquote data-quote="Arlough" data-source="post: 5549069" data-attributes="member: 79335"><p>They will be whatever level they need to be when they reach plot point X, even if there aren't enough corpses in their wake to justify it.</p><p></p><p>This is a result of doing my best to find a way to reward the players for taking part in a story rather than a slaughter. So now they are given levels when the story dictates.</p><p>It has lead to more sneaking, negotiating, bribing, bluffing, information gathering, blackmailing, climbing, tunneling, and extraordinary use of rituals than in any other game I have even heard of, and I love that.</p><p></p><p></p><p></p><p>The only thing pre-determined will be be them getting on the barge alive, everything else will be up to them.</p><p>Similar to the way the AD&D Module <a href="http://en.wikipedia.org/wiki/Dragons_of_Desolation" target="_blank">Dragons of Desolation</a> expects the players fight Verminard at the end, but with more room for exploration in the middle.</p><p></p><p></p><p></p><p>This will most likely be what I go with, if I can't work out a way to play through the flashback.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5549069, member: 79335"] They will be whatever level they need to be when they reach plot point X, even if there aren't enough corpses in their wake to justify it. This is a result of doing my best to find a way to reward the players for taking part in a story rather than a slaughter. So now they are given levels when the story dictates. It has lead to more sneaking, negotiating, bribing, bluffing, information gathering, blackmailing, climbing, tunneling, and extraordinary use of rituals than in any other game I have even heard of, and I love that. The only thing pre-determined will be be them getting on the barge alive, everything else will be up to them. Similar to the way the AD&D Module [URL="http://en.wikipedia.org/wiki/Dragons_of_Desolation"]Dragons of Desolation[/URL] expects the players fight Verminard at the end, but with more room for exploration in the middle. This will most likely be what I go with, if I can't work out a way to play through the flashback. [/QUOTE]
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