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<blockquote data-quote="Moogleproof" data-source="post: 5553806" data-attributes="member: 87466"><p>That's great! I started my current campaign in a somewhat similar fashion. The PCs woke up chained to the walls of a clearly incompetent Lesser Human (race from my homebrewed Ancient Greece-influenced setting) surgeon with a rusty scalpel who wanted to cut them open to see what was the difference between normal humans and lessers so he could save his race.</p><p></p><p>As for Arlough's idea, I think it could work, just as long as your players like the idea and aren't just trying to ruin it. I have planned a session that I've yet to run, but that has something in common with your idea. It's not completely the same, but in regards to the rail roads, which I thought would be the most difficult issue, I have planned to avoid it by making sure the PCs would definitely choose to be wherever it was that was starting point of the not-flashback-but-current-time, in your case the barge. In my case, the PCs would have to ignore a burning orphanage to dodge the spell that causes memory-loss, so although I'm being a bit a donkeyhole here (har har the BBEG burns an orphanage to lure you into a trap) I am feeling confident enough it'll go relatively well. Also, if the players are going to do something out-of-character, I'm just going to flat-out tell them they aren't doing a great job staying in character.</p><p></p><p>Made a bit of a mess from my text, so if I was incoherent please ask what I mean. I also simplified a LOT of my own situation.</p></blockquote><p></p>
[QUOTE="Moogleproof, post: 5553806, member: 87466"] That's great! I started my current campaign in a somewhat similar fashion. The PCs woke up chained to the walls of a clearly incompetent Lesser Human (race from my homebrewed Ancient Greece-influenced setting) surgeon with a rusty scalpel who wanted to cut them open to see what was the difference between normal humans and lessers so he could save his race. As for Arlough's idea, I think it could work, just as long as your players like the idea and aren't just trying to ruin it. I have planned a session that I've yet to run, but that has something in common with your idea. It's not completely the same, but in regards to the rail roads, which I thought would be the most difficult issue, I have planned to avoid it by making sure the PCs would definitely choose to be wherever it was that was starting point of the not-flashback-but-current-time, in your case the barge. In my case, the PCs would have to ignore a burning orphanage to dodge the spell that causes memory-loss, so although I'm being a bit a donkeyhole here (har har the BBEG burns an orphanage to lure you into a trap) I am feeling confident enough it'll go relatively well. Also, if the players are going to do something out-of-character, I'm just going to flat-out tell them they aren't doing a great job staying in character. Made a bit of a mess from my text, so if I was incoherent please ask what I mean. I also simplified a LOT of my own situation. [/QUOTE]
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