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<blockquote data-quote="Umbran" data-source="post: 5554676" data-attributes="member: 177"><p>With respect, pawsplay, that may not be how YOUR games work. Please do not make such statements for the rest of us. RPGs work the way we want them to work, group by group. You don't get to say how they work for some other group.</p><p></p><p>One of the best sessions I ever played was run by Piratecat, and started <em>in media res</em>. We started with the group several thousand feet above the ground, without parachutes. The bad guys had the parachutes, and we had to fight them on the way down to claim them and survive. We didn't know who the bad guys were, or why we were plummeting from the sky.</p><p></p><p>When we'd all landed safely, we cut back to the airplane, and played through what got us into that situation. Best darned action sequence and session start ever.</p><p></p><p>Yes, we were railroaded. We knew we had to end up jumping out of an airplane without chutes. We didn't give a crap. It was fun.</p><p></p><p>The OP is talking about an extremely long <em>in media res</em> scenario. If his players are on board with him pulling some cinematic stunts like that, there's no reason why it can't work. Yes, there will be some points the party will have to hit, or the whole thing falls apart. But for some players, how they get to a place is more important than where they're going, and for such players, it could be fun.</p><p></p><p>You do have to be sure you have the right sort of players, though, or it won't be fun for anyone.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5554676, member: 177"] With respect, pawsplay, that may not be how YOUR games work. Please do not make such statements for the rest of us. RPGs work the way we want them to work, group by group. You don't get to say how they work for some other group. One of the best sessions I ever played was run by Piratecat, and started [I]in media res[/I]. We started with the group several thousand feet above the ground, without parachutes. The bad guys had the parachutes, and we had to fight them on the way down to claim them and survive. We didn't know who the bad guys were, or why we were plummeting from the sky. When we'd all landed safely, we cut back to the airplane, and played through what got us into that situation. Best darned action sequence and session start ever. Yes, we were railroaded. We knew we had to end up jumping out of an airplane without chutes. We didn't give a crap. It was fun. The OP is talking about an extremely long [I]in media res[/I] scenario. If his players are on board with him pulling some cinematic stunts like that, there's no reason why it can't work. Yes, there will be some points the party will have to hit, or the whole thing falls apart. But for some players, how they get to a place is more important than where they're going, and for such players, it could be fun. You do have to be sure you have the right sort of players, though, or it won't be fun for anyone. [/QUOTE]
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